# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.

# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
#creative_mode = false

# Sets the behaviour of the inventory items when a player dies.
#   bones: Store items in a bone node but drop items if inside protected area.
#   drop: Drop items on the ground.
#   keep: Player keeps items.
#bones_mode = bones

# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
#share_bones_time = 1200

# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300

# Inform player of condition and location of new bones.
#bones_position_message = false

# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
#enable_fire = true

# Enable flame sound.
#flame_sound = true

# Whether lavacooling should be enabled.
#enable_lavacooling = true

# Whether the stuff in initial_stuff should be given to new players.
#give_initial_stuff = false
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
default:torch 99,default:cobble 99

# Whether the TNT mod should be enabled.
#enable_tnt = <true in singleplayer, false in multiplayer>

# The radius of a TNT explosion.
#tnt_radius = 3

# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
#enable_stairs_replace_abm = false

# Whether to allow respawning in beds.
# Default value is true.
#enable_bed_respawn = true

# Whether players can skip night by sleeping.
# Default value is true.
#enable_bed_night_skip = true

# If enabled, fences and walls cannot be jumped over.
#enable_fence_tall = false

# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
#engine_spawn = false

# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
#river_source_sounds = false

# Enable cloud and shadow intensity variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
#enable_weather = true

# If enabled, non-player actions are logged
#log_non_player_actions = false