-- mods/default/tools.lua -- support for MT game translation. local S = default.get_translator -- The hand -- Override the hand item registered in the engine in builtin/game/register.lua minetest.override_item("", { wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, } }) -- -- Picks -- local function register_pick(tool_def) if tool_def.groups == nil then tool_def.groups = {} end tool_def.groups["pickaxe"] = 1 minetest.register_tool("default:pick_"..tool_def.name, { description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."pick.png", tool_capabilities = { full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, groupcaps = {cracky = tool_def.groupcap}, damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups, }) minetest.register_craft({ output = "default:pick_"..tool_def.name, recipe = { {tool_def.material, tool_def.material, tool_def.material}, {"", "group:stick", ""}, {"", "group:stick", ""} } }) end register_pick({ name = "wood", desc = S("Wooden Pickaxe"), full_punch_interval = 1.2, max_drop_level = 0, groupcap = {times = {[3]=1.60}, uses=10, maxlevel=1}, damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) register_pick({ name = "stone", desc = S("Stone Pickaxe"), full_punch_interval = 1.3, max_drop_level = 0, groupcap = {times = {[2]=2.0, [3]=1.00}, uses=20, maxlevel = 1}, damage_fleshy = 3, material = "group:stone" }) register_pick({ name = "bronze", desc = S("Bronze Pickaxe"), full_punch_interval = 1.0, max_drop_level = 1, groupcap = {times = {[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel = 2}, damage_fleshy = 4, material = "default:bronze_ingot" }) register_pick({ name = "steel", desc = S("Steel Pickaxe"), full_punch_interval = 1.0, max_drop_level = 1, groupcap = {times = {[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel = 2}, damage_fleshy = 4, material = "default:steel_ingot" }) register_pick({ name = "mese", desc = S("Mese Pickaxe"), full_punch_interval = 0.9, max_drop_level = 3, groupcap = {times = {[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel = 3}, damage_fleshy = 5, material = "default:mese_crystal" }) register_pick({ name = "diamond", desc = S("Diamond Pickaxe"), full_punch_interval = 0.9, max_drop_level = 3, groupcap = {times = {[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel = 3}, damage_fleshy = 5, material = "default:diamond" }) -- -- Shovels -- local function register_shovel(tool_def) if tool_def.groups == nil then tool_def.groups = {} end tool_def.groups["shovel"] = 1 minetest.register_tool("default:shovel_"..tool_def.name, { description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."shovel.png", wield_image = "default_tool_"..tool_def.name.."shovel.png^[transformR90", tool_capabilities = { full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, groupcaps = {crumbly = tool_def.groupcap}, damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups }) minetest.register_craft({ output = "default:shovel_"..tool_def.name, recipe = { {tool_def.material}, {"group:stick"}, {"group:stick"} } }) end register_shovel({ name = "wood", desc = S("Wooden Shovel"), full_punch_interval = 1.2, max_drop_level = 0, groupcap = {times = {[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) register_shovel({ name = "stone", desc = S("Stone Shovel"), full_punch_interval = 1.4, max_drop_level = 0, groupcap = {times = {[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, damage_fleshy = 2, material = "group:stone" }) register_shovel({ name = "bronze", desc = S("Bronze Shovel"), full_punch_interval = 1.1, max_drop_level = 1, groupcap = {times = {[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, damage_fleshy = 3, material = "default:bronze_ingot" }) register_shovel({ name = "steel", desc = S("Steel Shovel"), full_punch_interval = 1.1, max_drop_level = 1, groupcap = {times = {[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, damage_fleshy = 3, material = "default:steel_ingot" }) register_shovel({ name = "mese", desc = S("Mese Shovel"), full_punch_interval = 1.0, max_drop_level = 3, groupcap = {times = {[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, damage_fleshy = 4, material = "default:mese_crystal" }) register_shovel({ name = "diamond", desc = S("Diamond Shovel"), full_punch_interval = 1.0, max_drop_level = 1, groupcap = {times = {[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, damage_fleshy = 4, material = "default:diamond" }) -- -- Axes -- local function register_axe(tool_def) if tool_def.groups == nil then tool_def.groups = {} end tool_def.groups["axe"] = 1 minetest.register_tool("default:axe_"..tool_def.name, { description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."axe.png", tool_capabilities = { full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, groupcaps = {choppy = tool_def.groupcap}, damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups }) minetest.register_craft({ output = "default:axe_"..tool_def.name, recipe = { {tool_def.material, tool_def.material}, {tool_def.material, "group:stick"}, {"", "group:stick"} } }) end register_axe({ name = "wood", desc = S("Wooden Axe"), full_punch_interval = 1.0, max_drop_level = 0, groupcap = {times = {[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) register_axe({ name = "stone", desc = S("Stone Axe"), full_punch_interval = 1.2, max_drop_level = 0, groupcap = {times = {[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, damage_fleshy = 3, material = "group:stone" }) register_axe({ name = "bronze", desc = S("Bronze Axe"), full_punch_interval = 1.0, max_drop_level = 1, groupcap = {times = {[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, damage_fleshy = 4, material = "default:bronze_ingot" }) register_axe({ name = "steel", desc = S("Steel Axe"), full_punch_interval = 1.0, max_drop_level = 1, groupcap = {times = {[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, damage_fleshy = 4, material = "default:steel_ingot" }) register_axe({ name = "mese", desc = S("Mese Axe"), full_punch_interval = 0.9, max_drop_level = 1, groupcap = {times = {[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, damage_fleshy = 6, material = "default:mese_crystal" }) register_axe({ name = "diamond", desc = S("Diamond Axe"), full_punch_interval = 0.9, max_drop_level = 1, groupcap = {times = {[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, damage_fleshy = 7, material = "default:diamond" }) -- -- Swords -- local function register_sword(tool_def) if tool_def.groups == nil then tool_def.groups = {} end tool_def.groups["sword"] = 1 minetest.register_tool("default:sword_"..tool_def.name, { description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."sword.png", tool_capabilities = { full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, groupcaps = {snappy = tool_def.groupcap}, damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups }) minetest.register_craft({ output = "default:sword_"..tool_def.name, recipe = { {tool_def.material}, {tool_def.material}, {"group:stick"} } }) end register_sword({ name = "wood", desc = S("Wooden Sword"), full_punch_interval = 1, max_drop_level = 0, groupcap = {times = {[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) register_sword({ name = "stone", desc = S("Stone Sword"), full_punch_interval = 1.2, max_drop_level = 0, groupcap = {times = {[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, damage_fleshy = 4, material = "group:stone" }) register_sword({ name = "bronze", desc = S("Bronze Sword"), full_punch_interval = 0.8, max_drop_level = 1, groupcap = {times = {[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, damage_fleshy = 6, material = "default:bronze_ingot" }) register_sword({ name = "steel", desc = S("Steel Sword"), full_punch_interval = 0.8, max_drop_level = 1, groupcap = {times = {[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, damage_fleshy = 6, material = "default:steel_ingot" }) register_sword({ name = "mese", desc = S("Mese Sword"), full_punch_interval = 0.7, max_drop_level = 1, groupcap = {times = {[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, damage_fleshy = 7, material = "default:mese_crystal" }) register_sword({ name = "diamond", desc = S("Diamond Sword"), full_punch_interval = 0.7, max_drop_level = 1, groupcap = {times = {[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, damage_fleshy = 8, material = "default:diamond" }) -- Fuel recipes for wooden tools minetest.register_craft({ type = "fuel", recipe = "default:pick_wood", burntime = 6, }) minetest.register_craft({ type = "fuel", recipe = "default:shovel_wood", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:axe_wood", burntime = 6, }) minetest.register_craft({ type = "fuel", recipe = "default:sword_wood", burntime = 5, })