-- Minetest 0.4 mod: stairs -- See README.txt for licensing and other information. stairs = {} -- Node will be called stairs:stair_ function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairs:stair_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local p0 = pointed_thing.under local p1 = pointed_thing.above if p0.y-1 == p1.y then local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() return itemstack end end -- Otherwise place regularly return minetest.item_place(itemstack, placer, pointed_thing) end, }) minetest.register_node(":stairs:stair_" .. subname.."upside_down", { drop = "stairs:stair_" .. subname, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = { {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, 0, 0.5, 0, 0.5}, }, }, }) minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Flipped recipe for the silly minecrafters minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 4', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) end -- Node will be called stairs:slab_ function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairs:slab_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", is_ground_content = true, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- If it's being placed on an another similar one, replace it with -- a full block local slabpos = nil local slabnode = nil local p0 = pointed_thing.under local p1 = pointed_thing.above local n0 = minetest.get_node(p0) if n0.name == "stairs:slab_" .. subname and p0.y+1 == p1.y then slabpos = p0 slabnode = n0 end if slabpos then -- Remove the slab at slabpos minetest.remove_node(slabpos) -- Make a fake stack of a single item and try to place it local fakestack = ItemStack(recipeitem) pointed_thing.above = slabpos fakestack = minetest.item_place(fakestack, placer, pointed_thing) -- If the item was taken from the fake stack, decrement original if not fakestack or fakestack:is_empty() then itemstack:take_item(1) -- Else put old node back else minetest.set_node(slabpos, slabnode) end return itemstack end -- Upside down slabs if p0.y-1 == p1.y then -- Turn into full block if pointing at a existing slab if n0.name == "stairs:slab_" .. subname.."upside_down" then -- Remove the slab at the position of the slab minetest.remove_node(p0) -- Make a fake stack of a single item and try to place it local fakestack = ItemStack(recipeitem) pointed_thing.above = p0 fakestack = minetest.item_place(fakestack, placer, pointed_thing) -- If the item was taken from the fake stack, decrement original if not fakestack or fakestack:is_empty() then itemstack:take_item(1) -- Else put old node back else minetest.set_node(p0, n0) end return itemstack end -- Place upside down slab local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() return itemstack end end -- If pointing at the side of a upside down slab if n0.name == "stairs:slab_" .. subname.."upside_down" and p0.y+1 ~= p1.y then -- Place upside down slab local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") local ret = minetest.item_place(fakestack, placer, pointed_thing) if ret:is_empty() then itemstack:take_item() return itemstack end end -- Otherwise place regularly return minetest.item_place(itemstack, placer, pointed_thing) end, }) minetest.register_node(":stairs:slab_" .. subname.."upside_down", { drop = "stairs:slab_"..subname, drawtype = "nodebox", tiles = images, paramtype = "light", is_ground_content = true, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, }, }) minetest.register_craft({ output = 'stairs:slab_' .. subname .. ' 6', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end -- Nodes will be called stairs:{stair,slab}_ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) end stairs.register_stair_and_slab("wood", "default:wood", {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, {"default_wood.png"}, "Wooden Stair", "Wooden Slab", default.node_sound_wood_defaults()) stairs.register_stair_and_slab("stone", "default:stone", {cracky=3}, {"default_stone.png"}, "Stone Stair", "Stone Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("cobble", "default:cobble", {cracky=3}, {"default_cobble.png"}, "Cobble Stair", "Cobble Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("brick", "default:brick", {cracky=3}, {"default_brick.png"}, "Brick Stair", "Brick Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("sandstone", "default:sandstone", {crumbly=2,cracky=2}, {"default_sandstone.png"}, "Sandstone Stair", "Sandstone Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("junglewood", "default:junglewood", {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, {"default_junglewood.png"}, "Junglewood Stair", "Junglewood Slab", default.node_sound_wood_defaults()) stairs.register_stair_and_slab("stonebrick", "default:stonebrick", {cracky=3}, {"default_stone_brick.png"}, "Stone Brick Stair", "Stone Brick Slab", default.node_sound_stone_defaults())