minetest.register_tool("screwdriver:screwdriver", { description = "Screwdriver", inventory_image = "screwdriver.png", on_use = function(itemstack, user, pointed_thing) screwdriver_handler(itemstack,user,pointed_thing) return itemstack end, }) for i=1,4,1 do minetest.register_tool("screwdriver:screwdriver"..i, { description = "Screwdriver in Mode "..i, inventory_image = "screwdriver.png^tool_mode"..i..".png", wield_image = "screwdriver.png", groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) screwdriver_handler(itemstack,user,pointed_thing) return itemstack end, }) end faces_table= { --look dir +X +Y +Z -Z -Y -X 2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3 4 , 0 , 3 , 2 , 1 , 5 , 3 , 0 , 5 , 4 , 1 , 2 , 5 , 0 , 2 , 3 , 1 , 4 , 2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7 4 , 2 , 0 , 1 , 3 , 5 , 3 , 4 , 0 , 1 , 5 , 2 , 5 , 3 , 0 , 1 , 2 , 4 , 2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11 4 , 3 , 1 , 0 , 2 , 5 , 3 , 5 , 1 , 0 , 4 , 2 , 5 , 2 , 1 , 0 , 3 , 4 , 0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15 0 , 5 , 3 , 2 , 4 , 1 , 0 , 2 , 5 , 4 , 3 , 1 , 0 , 4 , 2 , 3 , 5 , 1 , 1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19 1 , 4 , 3 , 2 , 5 , 0 , 1 , 3 , 5 , 4 , 2 , 0 , 1 , 5 , 2 , 3 , 4 , 0 , 3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23 5 , 1 , 3 , 2 , 0 , 4 , 2 , 1 , 5 , 4 , 0 , 3 , 4 , 1 , 2 , 3 , 0 , 5 } function screwdriver_handler (itemstack,user,pointed_thing) local keys=user:get_player_control() local player_name=user:get_player_name() local item=itemstack:to_table() if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end local mode=tonumber((item["metadata"])) if pointed_thing.type~="node" then return end local pos=minetest.get_pointed_thing_position(pointed_thing,above) local node=minetest.get_node(pos) local node_name=node.name if minetest.registered_nodes[node_name].paramtype2 == "facedir" then if minetest.registered_nodes[node_name].drawtype == "nodebox" then if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end end if node.param2==nil then return end -- Get ready to set the param2 local n = node.param2 local axisdir=math.floor(n/4) local rotation=n-axisdir*4 if mode==1 then rotation=rotation+1 if rotation>3 then rotation=0 end n=axisdir*4+rotation end if mode==2 then local ppos=user:getpos() local pvect=user:get_look_dir() local face=get_node_face(pos,ppos,pvect) if face == nil then return end local index=convertFaceToIndex(face) local face1=faces_table[n*6+index+1] local found = 0 while found == 0 do n=n+1 if n>23 then n=0 end if faces_table[n*6+index+1]==face1 then found=1 end end end if mode==3 then axisdir=axisdir+1 if axisdir>5 then axisdir=0 end n=axisdir*4 end if mode==4 then local ppos=user:getpos() local pvect=user:get_look_dir() local face=get_node_face(pos,ppos,pvect) if face == nil then return end if axisdir == face then rotation=rotation+1 if rotation>3 then rotation=0 end n=axisdir*4+rotation else n=face*4 end end --print (dump(axisdir..", "..rotation)) node.param2 = n minetest.swap_node(pos,node) local item=itemstack:to_table() local item_wear=tonumber((item["wear"])) item_wear=item_wear+327 if item_wear>65535 then itemstack:clear() return itemstack end item["wear"]=tostring(item_wear) itemstack:replace(item) return itemstack end end mode_text={ {"Change rotation, Don't change axisdir."}, {"Keep choosen face in front then rotate it."}, {"Change axis dir, Reset rotation."}, {"Bring top in front then rotate it."}, } function screwdriver_setmode(user,itemstack) local player_name=user:get_player_name() local item=itemstack:to_table() local mode if item["metadata"]=="" then minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.") mode=0 else mode=tonumber((item["metadata"])) end mode=mode+1 if mode==5 then mode=1 end minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) item["name"]="screwdriver:screwdriver"..mode item["metadata"]=tostring(mode) itemstack:replace(item) return itemstack end minetest.register_craft({ output = "screwdriver:screwdriver", recipe = { {"default:steel_ingot"}, {"group:stick"} } }) function get_node_face(pos,ppos,pvect) ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} if pvect.x>0 then local t=(-0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end elseif pvect.x<0 then local t=(0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end end if pvect.y>0 then local t=(-0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end elseif pvect.y<0 then local t=(0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end end if pvect.z>0 then local t=(-0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end elseif pvect.z<0 then local t=(0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end end end function convertFaceToIndex (face) if face==0 then return 1 end if face==1 then return 2 end if face==2 then return 3 end if face==3 then return 0 end if face==4 then return 5 end if face==5 then return 4 end end