-- flowers/init.lua -- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- Namespace for functions flowers = {} -- Load support for MT game translation. local S = minetest.get_translator("flowers") -- Map Generation dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") -- -- Flowers -- -- Aliases for original flowers mod minetest.register_alias("flowers:flower_rose", "flowers:rose") minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") minetest.register_alias("flowers:flower_viola", "flowers:viola") minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") -- Flower registration local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.snappy = 3 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("flowers:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"flowers_" .. name .. ".png"}, inventory_image = "flowers_" .. name .. ".png", wield_image = "flowers_" .. name .. ".png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end flowers.datas = { { "rose", S("Red Rose"), {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, {color_red = 1, flammable = 1} }, { "tulip", S("Orange Tulip"), {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, {color_orange = 1, flammable = 1} }, { "dandelion_yellow", S("Yellow Dandelion"), {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16}, {color_yellow = 1, flammable = 1} }, { "chrysanthemum_green", S("Green Chrysanthemum"), {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, {color_green = 1, flammable = 1} }, { "geranium", S("Blue Geranium"), {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, {color_blue = 1, flammable = 1} }, { "viola", S("Viola"), {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, {color_violet = 1, flammable = 1} }, { "dandelion_white", S("White Dandelion"), {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, {color_white = 1, flammable = 1} }, { "tulip_black", S("Black Tulip"), {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, {color_black = 1, flammable = 1} }, } for _,item in pairs(flowers.datas) do add_simple_flower(unpack(item)) end -- Flower spread -- Public function to enable override by mods function flowers.flower_spread(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 -- Replace flora with dry shrub in desert sand and silver sand, -- as this is the only way to generate them. -- However, preserve grasses in sand dune biomes. if minetest.get_item_group(under.name, "sand") == 1 and under.name ~= "default:sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) return end if minetest.get_item_group(under.name, "soil") == 0 then return end local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = vector.subtract(pos, 4) local pos1 = vector.add(pos, 4) -- Testing shows that a threshold of 3 results in an appropriate maximum -- density of approximately 7 flora per 9x9 area. if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then return end local soils = minetest.find_nodes_in_area_under_air( pos0, pos1, "group:soil") local num_soils = #soils if num_soils >= 1 then for si = 1, math.min(3, num_soils) do local soil = soils[math.random(num_soils)] local soil_name = minetest.get_node(soil).name local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z} light = minetest.get_node_light(soil_above) if light and light >= 13 and -- Only spread to same surface node soil_name == under.name and -- Desert sand is in the soil group soil_name ~= "default:desert_sand" then minetest.set_node(soil_above, {name = node.name}) end end end end minetest.register_abm({ label = "Flower spread", nodenames = {"group:flora"}, interval = 13, chance = 300, action = function(...) flowers.flower_spread(...) end, }) -- -- Mushrooms -- minetest.register_node("flowers:mushroom_red", { description = S("Red Mushroom"), tiles = {"flowers_mushroom_red.png"}, inventory_image = "flowers_mushroom_red.png", wield_image = "flowers_mushroom_red.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(-5), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) minetest.register_node("flowers:mushroom_brown", { description = S("Brown Mushroom"), tiles = {"flowers_mushroom_brown.png"}, inventory_image = "flowers_mushroom_brown.png", wield_image = "flowers_mushroom_brown.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(1), selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, } }) -- Mushroom spread and death function flowers.mushroom_spread(pos, node) if minetest.get_node_light(pos, 0.5) > 3 then if minetest.get_node_light(pos, nil) == 15 then minetest.remove_node(pos) end return end local positions = minetest.find_nodes_in_area_under_air( {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, {"group:soil", "group:tree"}) if #positions == 0 then return end local pos2 = positions[math.random(#positions)] pos2.y = pos2.y + 1 if minetest.get_node_light(pos2, 0.5) <= 3 then minetest.set_node(pos2, {name = node.name}) end end minetest.register_abm({ label = "Mushroom spread", nodenames = {"group:mushroom"}, interval = 11, chance = 150, action = function(...) flowers.mushroom_spread(...) end, }) -- These old mushroom related nodes can be simplified now minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") -- -- Waterlily -- local waterlily_def = { description = S("Waterlily"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", use_texture_alpha = "clip", liquids_pointable = true, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 3, flower = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} }, selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) end if def and def.liquidtype == "source" and minetest.get_item_group(node.name, "water") > 0 then local player_name = placer and placer:get_player_name() or "" if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "flowers:waterlily" .. (def.waving == 3 and "_waving" or ""), param2 = math.random(0, 3)}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end } local waterlily_waving_def = table.copy(waterlily_def) waterlily_waving_def.waving = 3 waterlily_waving_def.drop = "flowers:waterlily" waterlily_waving_def.groups.not_in_creative_inventory = 1 minetest.register_node("flowers:waterlily", waterlily_def) minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)