-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- The API documentation in here was moved into doc/lua_api.txt WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- Definitions made by this mod that other mods can use too default = {} -- Load other files dofile(minetest.get_modpath("default").."/mapgen.lua") dofile(minetest.get_modpath("default").."/leafdecay.lua") -- -- Tool definition -- -- The hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 0, groupcaps = { fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1}, crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}, } } }) minetest.register_tool("default:pick_wood", { description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1} } }, }) minetest.register_tool("default:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1} } }, }) minetest.register_tool("default:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2} } }, }) minetest.register_tool("default:pick_mese", { description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3} } }, }) minetest.register_tool("default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1} } }, }) minetest.register_tool("default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1} } }, }) minetest.register_tool("default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", tool_capabilities = { max_drop_level=1, groupcaps={ crumbly={times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2} } }, }) minetest.register_tool("default:axe_wood", { description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1}, fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1} } }, }) minetest.register_tool("default:axe_stone", { description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1}, fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1} } }, }) minetest.register_tool("default:axe_steel", { description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_capabilities = { max_drop_level=1, groupcaps={ choppy={times={[1]=3.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2}, fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1} } }, }) minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1}, choppy={times={[3]=1.00}, uses=20, maxlevel=0} } } }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, choppy={times={[3]=0.90}, uses=20, maxlevel=0} } } }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, choppy={times={[3]=0.70}, uses=40, maxlevel=0} } } }) -- -- Crafting definition -- minetest.register_craft({ output = 'default:wood 4', recipe = { {'default:tree'}, } }) minetest.register_craft({ output = 'default:stick 4', recipe = { {'default:wood'}, } }) minetest.register_craft({ output = 'default:fence_wood 2', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sign_wall', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:torch 4', recipe = { {'default:coal_lump'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:pick_wood', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_stone', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_mese', recipe = { {'default:mese', 'default:mese', 'default:mese'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:shovel_wood', recipe = { {'default:wood'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_stone', recipe = { {'default:cobble'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_steel', recipe = { {'default:steel_ingot'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_wood', recipe = { {'default:wood', 'default:wood'}, {'default:wood', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_stone', recipe = { {'default:cobble', 'default:cobble'}, {'default:cobble', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_wood', recipe = { {'default:wood'}, {'default:wood'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_stone', recipe = { {'default:cobble'}, {'default:cobble'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_steel', recipe = { {'default:steel_ingot'}, {'default:steel_ingot'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:rail 15', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:chest', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', '', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:chest_locked', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:steel_ingot', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', '', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'}, } }) minetest.register_craft({ output = 'default:steelblock', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:sandstone', recipe = { {'default:sand', 'default:sand'}, {'default:sand', 'default:sand'}, } }) minetest.register_craft({ output = 'default:clay', recipe = { {'default:clay_lump', 'default:clay_lump'}, {'default:clay_lump', 'default:clay_lump'}, } }) minetest.register_craft({ output = 'default:brick', recipe = { {'default:clay_brick', 'default:clay_brick'}, {'default:clay_brick', 'default:clay_brick'}, } }) minetest.register_craft({ output = 'default:paper', recipe = { {'default:papyrus', 'default:papyrus', 'default:papyrus'}, } }) minetest.register_craft({ output = 'default:book', recipe = { {'default:paper'}, {'default:paper'}, {'default:paper'}, } }) minetest.register_craft({ output = 'default:bookshelf', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:book', 'default:book', 'default:book'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:ladder', recipe = { {'default:stick', '', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', '', 'default:stick'}, } }) -- -- Crafting (tool repair) -- minetest.register_craft({ type = "toolrepair", additional_wear = -0.02, }) -- -- Cooking recipes -- minetest.register_craft({ type = "cooking", output = "default:glass", recipe = "default:sand", }) minetest.register_craft({ type = "cooking", output = "default:glass", recipe = "default:desert_sand", }) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "default:cobble", }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "default:iron_lump", }) minetest.register_craft({ type = "cooking", output = "default:clay_brick", recipe = "default:clay_lump", }) -- -- Fuels -- minetest.register_craft({ type = "fuel", recipe = "default:tree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:jungletree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:junglegrass", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "default:leaves", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:cactus", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:papyrus", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:bookshelf", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:fence_wood", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:ladder", burntime = 5, }) minetest.register_craft({ type = "fuel", recipe = "default:wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "default:mese", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:lava_source", burntime = 60, }) minetest.register_craft({ type = "fuel", recipe = "default:torch", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:sign_wall", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:chest", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:chest_locked", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat_rainbow", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:sapling", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:apple", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:coal_lump", burntime = 40, }) -- -- Node definitions -- -- Default node sounds function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.2} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=0.5} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.5} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.25} table.dug = table.dug or {name="", gain=0.25} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.3} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.dug = table.dug or {name="", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_stone_footstep", gain=0.25} table.dug = table.dug or {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:desert_stone', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, is_ground_content = true, groups = {sand=1, crumbly=3, falling_node=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, is_ground_content = true, groups = {crumbly=2,cracky=2}, drop = 'default:sand', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:clay_brick 4', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, is_ground_content = true, groups = {snappy=2,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", is_ground_content = true, walkable = false, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = true, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", is_ground_content = true, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:mese", { description = "Mese", tiles = {"default_mese.png"}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { {name="default_water.png", backface_culling=false}, {name="default_water.png", backface_culling=true}, }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = {"default_water.png"}, special_tiles = { -- New-style water source material (mostly unused) {name="default_water.png", backface_culling=false}, }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) {name="default_lava.png", backface_culling=false}, }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,flammable=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "signlike", tiles = {"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, metadata_name = "sign", selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, groups = {choppy=2,dig_immediate=2}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) --local n = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "hack:sign_text_input") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local meta = minetest.env:get_meta(pos) fields.text = fields.text or "" print((sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') end, }) minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_move_allow_all( pos, from_list, from_index, to_list, to_index, count, player) end, on_metadata_inventory_offer = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_offer_allow_all( pos, listname, index, stack, player) end, on_metadata_inventory_take = function(pos, listname, index, count, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_take_allow_all( pos, listname, index, count, player) end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.env:get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return end minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_move_allow_all( pos, from_list, from_index, to_list, to_index, count, player) end, on_metadata_inventory_offer = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return stack end minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_offer_allow_all( pos, listname, index, stack, player) end, on_metadata_inventory_take = function(pos, listname, index, count, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return end minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_take_allow_all( pos, listname, index, count, player) end, }) default.furnace_inactive_formspec = "invsize[8,9;]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("default:furnace", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) minetest.register_node("default:furnace_active", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) function hacky_swap_node(pos,name) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) local meta0 = meta:to_table() if node.name == name then return end node.name = name local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) else print("Could not insert '"..cooked.item.."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") hacky_swap_node(pos,"default:furnace_active") meta:set_string("formspec", "invsize[8,9;]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]") return end local fuel = nil local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = true, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, inventory_image = "default_nc_front.png", paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", tiles = {"default_nc_rb.png"}, inventory_image = "default_nc_rb.png", groups = {cracky=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {fleshy=3,dig_immediate=3,flammable=2}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, groups = {snappy=3,flammable=3}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, }, }) -- -- Crafting items -- minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", }) minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", }) minetest.register_craftitem("default:iron_lump", { description = "Iron Lump", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:clay_lump", { description = "Clay Lump", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel Ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay Brick", inventory_image = "default_steel_ingot.png", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:scorched_stuff", { description = "Scorched Stuff", inventory_image = "default_scorched_stuff.png", }) -- -- Creative inventory -- minetest.add_to_creative_inventory('default:pick_mese') minetest.add_to_creative_inventory('default:pick_steel') minetest.add_to_creative_inventory('default:axe_steel') minetest.add_to_creative_inventory('default:shovel_steel') minetest.add_to_creative_inventory('default:torch') minetest.add_to_creative_inventory('default:cobble') minetest.add_to_creative_inventory('default:dirt') minetest.add_to_creative_inventory('default:stone') minetest.add_to_creative_inventory('default:sand') minetest.add_to_creative_inventory('default:sandstone') minetest.add_to_creative_inventory('default:clay') minetest.add_to_creative_inventory('default:brick') minetest.add_to_creative_inventory('default:tree') minetest.add_to_creative_inventory('default:wood') minetest.add_to_creative_inventory('default:leaves') minetest.add_to_creative_inventory('default:cactus') minetest.add_to_creative_inventory('default:papyrus') minetest.add_to_creative_inventory('default:bookshelf') minetest.add_to_creative_inventory('default:glass') minetest.add_to_creative_inventory('default:fence_wood') minetest.add_to_creative_inventory('default:rail') minetest.add_to_creative_inventory('default:mese') minetest.add_to_creative_inventory('default:chest') minetest.add_to_creative_inventory('default:furnace') minetest.add_to_creative_inventory('default:sign_wall') minetest.add_to_creative_inventory('default:water_source') minetest.add_to_creative_inventory('default:lava_source') minetest.add_to_creative_inventory('default:ladder') -- -- Falling stuff -- minetest.register_entity("default:falling_node", { initial_properties = { physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "wielditem", textures = {}, visual_size = {x=0.667, y=0.667}, }, nodename = "", set_node = function(self, nodename) self.nodename = nodename local stack = ItemStack(nodename) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end prop = { is_visible = true, textures = {nodename}, } self.object:set_properties(prop) end, get_staticdata = function(self) return self.nodename end, on_activate = function(self, staticdata) self.nodename = staticdata self.object:set_armor_groups({immortal=1}) --self.object:setacceleration({x=0, y=-10, z=0}) self:set_node(self.nodename) end, on_step = function(self, dtime) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[bcn.name] and minetest.registered_nodes[bcn.name].walkable then local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here local n2 = minetest.env:get_node(np) -- If it's not air or liquid, remove node and replace it with -- it's drops if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or minetest.registered_nodes[n2.name].liquidtype == "none") then local drops = minetest.get_node_drops(n2.name, "") minetest.env:remove_node(np) -- Add dropped items local _, dropped_item for _, dropped_item in ipairs(drops) do minetest.env:add_item(np, dropped_item) end -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_dignodes) do callback(np, n2, nil) end end -- Create node and remove entity minetest.env:add_node(np, {name=self.nodename}) self.object:remove() else -- Do nothing end end }) function default.spawn_falling_node(p, nodename) obj = minetest.env:add_entity(p, "default:falling_node") obj:get_luaentity():set_node(nodename) end -- Horrible crap to support old code -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: default.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end -- -- Some common functions -- function nodeupdate_single(p) n = minetest.env:get_node(p) if minetest.get_node_group(n.name, "falling_node") ~= 0 then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[n_bottom.name] and not minetest.registered_nodes[n_bottom.name].walkable then minetest.env:remove_node(p) default.spawn_falling_node(p, n.name) nodeupdate(p) end end end function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do p2 = {x=p.x+x, y=p.y+y, z=p.z+z} nodeupdate_single(p2) end end end end -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") nodeupdate(p) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) end minetest.register_on_punchnode(on_punchnode) local function handle_give_command(cmd, giver, receiver, stackstring) if not minetest.get_player_privs(giver)["give"] then minetest.chat_send_player(giver, "error: you don't have permission to give") return end minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"') minetest.log(cmd..' invoked, stackstring="'..stackstring..'"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then minetest.chat_send_player(giver, 'error: cannot give an empty item') return elseif not itemstack:is_known() then minetest.chat_send_player(giver, 'error: cannot give an unknown item') return end local receiverref = minetest.env:get_player_by_name(receiver) if receiverref == nil then minetest.chat_send_player(giver, receiver..' is not a known player') return end local leftover = receiverref:get_inventory():add_item("main", itemstack) if leftover:is_empty() then partiality = "" elseif leftover:get_count() == itemstack:get_count() then partiality = "could not be " else partiality = "partially " end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() if giver == receiver then minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to inventory.'); else minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to '..receiver..'\'s inventory.'); minetest.chat_send_player(receiver, '"'..stackstring ..'" '..partiality..'added to inventory.'); end end minetest.register_on_chat_message(function(name, message) --print("default on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/giveme" if message:sub(0, #cmd) == cmd then local stackstring = string.match(message, cmd.." (.*)") if stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' stackstring') return true -- Handled chat message end handle_give_command(cmd, name, name, stackstring) return true end local cmd = "/give" if message:sub(0, #cmd) == cmd then local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)") if receiver == nil or stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring') return true -- Handled chat message end handle_give_command(cmd, name, receiver, stackstring) return true end local cmd = "/spawnentity" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to spawn (give)") return true -- Handled chat message end if not minetest.get_player_privs(name)["interact"] then minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end local entityname = string.match(message, cmd.." (.*)") if entityname == nil then minetest.chat_send_player(name, 'usage: '..cmd..' entityname') return true -- Handled chat message end print(cmd..' invoked, entityname="'..entityname..'"') local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local p = player:getpos() p.y = p.y + 1 minetest.env:add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); return true -- Handled chat message end local cmd = "/pulverize" if message:sub(0, #cmd) == cmd then local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to pulverize, player is nil") return true -- Handled chat message end if player:get_wielded_item():is_empty() then minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.') else player:set_wielded_item(nil) minetest.chat_send_player(name, 'An item was pulverized.') end return true end end) -- END