-- Disable by mapgen or setting local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get_bool("enable_weather") == false then return end -- Parameters local TSCALE = 600 -- Time scale of noise variation in seconds local CYCLE = 8 -- Time period of cyclic clouds update in seconds local np_density = { offset = 0.5, scale = 0.5, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 813, octaves = 1, persist = 0, lacunarity = 2, } local np_thickness = { offset = 0.5, scale = 0.5, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 96, octaves = 1, persist = 0, lacunarity = 2, } local np_speedx = { offset = 0, scale = 1, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 911923, octaves = 1, persist = 0, lacunarity = 2, } local np_speedz = { offset = 0, scale = 1, spread = {x = TSCALE, y = TSCALE, z = TSCALE}, seed = 5728, octaves = 1, persist = 0, lacunarity = 2, } -- End parameters -- Initialise noise objects to nil local nobj_density = nil local nobj_thickness = nil local nobj_speedx = nil local nobj_speedz = nil -- Update clouds function local function rangelim(value, lower, upper) return math.min(math.max(value, lower), upper) end local os_time_0 = os.time() local t_offset = math.random(0, 300000) local function update_clouds() -- Time in seconds. -- Add random time offset to avoid identical behaviour each server session. local time = os.difftime(os.time(), os_time_0) - t_offset nobj_density = nobj_density or minetest.get_perlin(np_density) nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness) nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx) nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz) local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1 local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1 local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1 local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 for _, player in ipairs(minetest.get_connected_players()) do local humid = minetest.get_humidity(player:get_pos()) -- Default and classic density value is 0.4, make this happen -- at humidity midvalue 50 when n_density is at midvalue 0.5. -- density_max = 0.25 at humid = 0. -- density_max = 0.8 at humid = 50. -- density_max = 1.35 at humid = 100. local density_max = 0.8 + ((humid - 50) / 50) * 0.55 player:set_clouds({ -- Range limit density_max to always have occasional -- small scattered clouds at extreme low humidity. density = rangelim(density_max, 0.2, 1.0) * n_density, thickness = math.max(math.floor( rangelim(32 * humid / 100, 8, 32) * n_thickness ), 2), speed = {x = n_speedx * 4, z = n_speedz * 4}, }) end end local function cyclic_update() update_clouds() minetest.after(CYCLE, cyclic_update) end minetest.after(0, cyclic_update) -- Update on player join to instantly alter clouds from the default minetest.register_on_joinplayer(function(player) update_clouds() end)