-- xpanes/init.lua -- Load support for MT game translation. local S = minetest.get_translator("xpanes") local function is_pane(pos) return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 end local function connects_dir(pos, name, dir) local aside = vector.add(pos, minetest.facedir_to_dir(dir)) if is_pane(aside) then return true end local connects_to = minetest.registered_nodes[name].connects_to if not connects_to then return false end local list = minetest.find_nodes_in_area(aside, aside, connects_to) if #list > 0 then return true end return false end local function swap(pos, node, name, param2) if node.name == name and node.param2 == param2 then return end minetest.swap_node(pos, {name = name, param2 = param2}) end local function update_pane(pos) if not is_pane(pos) then return end local node = minetest.get_node(pos) local name = node.name if name:sub(-5) == "_flat" then name = name:sub(1, -6) end local any = node.param2 local c = {} local count = 0 for dir = 0, 3 do c[dir] = connects_dir(pos, name, dir) if c[dir] then any = dir count = count + 1 end end if count == 0 then swap(pos, node, name .. "_flat", any) elseif count == 1 then swap(pos, node, name .. "_flat", (any + 1) % 4) elseif count == 2 then if (c[0] and c[2]) or (c[1] and c[3]) then swap(pos, node, name .. "_flat", (any + 1) % 4) else swap(pos, node, name, 0) end else swap(pos, node, name, 0) end end minetest.register_on_placenode(function(pos, node) if minetest.get_item_group(node, "pane") then update_pane(pos) end for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) minetest.register_on_dignode(function(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end) xpanes = {} function xpanes.register_pane(name, def) for i = 1, 15 do minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") end local flatgroups = table.copy(def.groups) flatgroups.pane = 1 minetest.register_node(":xpanes:" .. name .. "_flat", { description = def.description, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, inventory_image = def.inventory_image, wield_image = def.wield_image, paramtype2 = "facedir", tiles = { def.textures[3], def.textures[3], def.textures[3], def.textures[3], def.textures[1], def.textures[1] }, groups = flatgroups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, use_texture_alpha = def.use_texture_alpha or false, node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, selection_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connect_sides = { "left", "right" }, }) local groups = table.copy(def.groups) groups.pane = 1 groups.not_in_creative_inventory = 1 minetest.register_node(":xpanes:" .. name, { drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, description = def.description, tiles = { def.textures[3], def.textures[3], def.textures[1] }, groups = groups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, use_texture_alpha = def.use_texture_alpha or false, node_box = { type = "connected", fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, }) minetest.register_craft({ output = "xpanes:" .. name .. "_flat 16", recipe = def.recipe }) end xpanes.register_pane("pane", { description = S("Glass Pane"), textures = {"default_glass.png", "", "xpanes_edge.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, recipe = { {"default:glass", "default:glass", "default:glass"}, {"default:glass", "default:glass", "default:glass"} } }) xpanes.register_pane("obsidian_pane", { description = S("Obsidian Glass Pane"), textures = {"default_obsidian_glass.png", "", "xpanes_edge_obsidian.png"}, inventory_image = "default_obsidian_glass.png", wield_image = "default_obsidian_glass.png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2, cracky=3}, recipe = { {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"} } }) xpanes.register_pane("bar", { description = S("Steel Bars"), textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", groups = {cracky=2}, sounds = default.node_sound_metal_defaults(), recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) minetest.register_lbm({ name = "xpanes:gen2", nodenames = {"group:pane"}, action = function(pos, node) update_pane(pos) for i = 0, 3 do local dir = minetest.facedir_to_dir(i) update_pane(vector.add(pos, dir)) end end }) -- Register steel bar doors and trapdoors if minetest.get_modpath("doors") then doors.register("xpanes:door_steel_bar", { tiles = {{name = "xpanes_door_steel_bar.png", backface_culling = true}}, description = S("Steel Bar Door"), inventory_image = "xpanes_item_steel_bar.png", protected = true, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", recipe = { {"xpanes:bar_flat", "xpanes:bar_flat"}, {"xpanes:bar_flat", "xpanes:bar_flat"}, {"xpanes:bar_flat", "xpanes:bar_flat"}, }, }) doors.register_trapdoor("xpanes:trapdoor_steel_bar", { description = S("Steel Bar Trapdoor"), inventory_image = "xpanes_trapdoor_steel_bar.png", wield_image = "xpanes_trapdoor_steel_bar.png", tile_front = "xpanes_trapdoor_steel_bar.png", tile_side = "xpanes_trapdoor_steel_bar_side.png", protected = true, groups = {cracky = 1, level = 2, door = 1}, sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", }) minetest.register_craft({ output = "xpanes:trapdoor_steel_bar", recipe = { {"xpanes:bar_flat", "xpanes:bar_flat"}, {"xpanes:bar_flat", "xpanes:bar_flat"}, } }) end