-- mods/default/craftitems.lua minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", groups = {stick = 1}, }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) local function book_on_use(itemstack, user, pointed_thing) local player_name = user:get_player_name() local data = minetest.deserialize(itemstack:get_metadata()) local title, text, owner = "", "", player_name if data then title, text, owner = data.title, data.text, data.owner end local formspec if owner == player_name then formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "field[0.5,1;7.5,0;title;Title:;" .. minetest.formspec_escape(title) .. "]" .. "textarea[0.5,1.5;7.5,7;text;Contents:;" .. minetest.formspec_escape(text) .. "]" .. "button_exit[2.5,7.5;3,1;save;Save]" else formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "label[0.5,0.5;by " .. owner .. "]" .. "label[0.5,0;" .. minetest.formspec_escape(title) .. "]" .. "textarea[0.5,1.5;7.5,7;text;;" .. minetest.formspec_escape(text) .. "]" end minetest.show_formspec(user:get_player_name(), "default:book", formspec) end minetest.register_on_player_receive_fields(function(player, form_name, fields) if form_name ~= "default:book" or not fields.save or fields.title == "" or fields.text == "" then return end local inv = player:get_inventory() local stack = player:get_wielded_item() local new_stack, data if stack:get_name() ~= "default:book_written" then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") else stack:set_count(count - 1) new_stack = ItemStack("default:book_written") end else data = minetest.deserialize(stack:get_metadata()) end if not data then data = {} end data.title = fields.title data.text = fields.text data.owner = player:get_player_name() local data_str = minetest.serialize(data) if new_stack then new_stack:set_metadata(data_str) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:getpos(), new_stack) end else stack:set_metadata(data_str) end player:set_wielded_item(stack) end) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", groups = {book = 1}, on_use = book_on_use, }) minetest.register_craftitem("default:book_written", { description = "Book With Text", inventory_image = "default_book_written.png", groups = {book = 1, not_in_creative_inventory = 1}, stack_max = 1, on_use = book_on_use, }) minetest.register_craft({ type = "shapeless", output = "default:book_written", recipe = {"default:book", "default:book_written"} }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= "default:book_written" then return end local copy = ItemStack("default:book_written") local original local index for i = 1, player:get_inventory():get_size("craft") do if old_craft_grid[i]:get_name() == "default:book_written" then original = old_craft_grid[i] index = i end end if not original then return end local copymeta = original:get_metadata() -- copy of the book held by player's mouse cursor itemstack:set_metadata(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", groups = {coal = 1} }) minetest.register_craftitem("default:iron_lump", { description = "Iron Lump", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:copper_lump", { description = "Copper Lump", inventory_image = "default_copper_lump.png", }) minetest.register_craftitem("default:mese_crystal", { description = "Mese Crystal", inventory_image = "default_mese_crystal.png", }) minetest.register_craftitem("default:gold_lump", { description = "Gold Lump", inventory_image = "default_gold_lump.png", }) minetest.register_craftitem("default:diamond", { description = "Diamond", inventory_image = "default_diamond.png", }) minetest.register_craftitem("default:clay_lump", { description = "Clay Lump", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel Ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:copper_ingot", { description = "Copper Ingot", inventory_image = "default_copper_ingot.png", }) minetest.register_craftitem("default:bronze_ingot", { description = "Bronze Ingot", inventory_image = "default_bronze_ingot.png", }) minetest.register_craftitem("default:gold_ingot", { description = "Gold Ingot", inventory_image = "default_gold_ingot.png" }) minetest.register_craftitem("default:mese_crystal_fragment", { description = "Mese Crystal Fragment", inventory_image = "default_mese_crystal_fragment.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay Brick", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:obsidian_shard", { description = "Obsidian Shard", inventory_image = "default_obsidian_shard.png", }) minetest.register_craftitem("default:flint", { description = "Flint", inventory_image = "default_flint.png" })