-- mods/default/craftitems.lua -- support for MT game translation. local S = default.get_translator local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) local player_name = user:get_player_name() local meta = itemstack:get_meta() local title, text, owner = "", "", player_name local page, page_max, lines, string = 1, 1, {}, "" -- Backwards compatibility local old_data = minetest.deserialize(itemstack:get_metadata()) if old_data then meta:from_table({ fields = old_data }) end local data = meta:to_table().fields if data.owner then title = data.title text = data.text owner = data.owner for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do lines[#lines+1] = str end if data.page then page = data.page page_max = data.page_max for i = ((lpp * page) - lpp) + 1, lpp * page do if not lines[i] then break end string = string .. lines[i] .. "\n" end end end local formspec local esc = minetest.formspec_escape if owner == player_name then formspec = "size[8,8]" .. "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" .. esc(title) .. "]" .. "textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" .. esc(text) .. "]" .. "button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]" else formspec = "size[8,8]" .. "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" .. "tablecolumns[color;text]" .. "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. "table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" .. "textarea[0.5,1.5;7.5,7;;" .. minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. "button[2.4,7.6;0.8,0.8;book_prev;<]" .. "label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" .. "button[4.9,7.6;0.8,0.8;book_next;>]" end minetest.show_formspec(player_name, "default:book", formspec) return itemstack end local max_text_size = 10000 local max_title_size = 80 local short_title_size = 35 minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "default:book" then return end local inv = player:get_inventory() local stack = player:get_wielded_item() if fields.save and fields.title and fields.text and fields.title ~= "" and fields.text ~= "" then local new_stack, data if stack:get_name() ~= "default:book_written" then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") else stack:set_count(count - 1) new_stack = ItemStack("default:book_written") end else data = stack:get_meta():to_table().fields end if data and data.owner and data.owner ~= player:get_player_name() then return end if not data then data = {} end data.title = fields.title:sub(1, max_title_size) data.owner = player:get_player_name() local short_title = data.title -- Don't bother triming the title if the trailing dots would make it longer if #short_title > short_title_size + 3 then short_title = short_title:sub(1, short_title_size) .. "..." end data.description = S("\"@1\" by @2", short_title, data.owner) data.text = fields.text:sub(1, max_text_size) data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") data.page = 1 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) if new_stack then new_stack:get_meta():from_table({ fields = data }) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:get_pos(), new_stack) end else stack:get_meta():from_table({ fields = data }) end elseif fields.book_next or fields.book_prev then local data = stack:get_meta():to_table().fields if not data or not data.page then return end data.page = tonumber(data.page) data.page_max = tonumber(data.page_max) if fields.book_next then data.page = data.page + 1 if data.page > data.page_max then data.page = 1 end else data.page = data.page - 1 if data.page == 0 then data.page = data.page_max end end stack:get_meta():from_table({fields = data}) stack = book_on_use(stack, player) end -- Update stack player:set_wielded_item(stack) end) minetest.register_craftitem("default:skeleton_key", { description = S("Skeleton Key"), inventory_image = "default_key_skeleton.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.under local node = minetest.get_node(pos) if not node then return itemstack end local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use if not on_skeleton_key_use then return itemstack end -- make a new key secret in case the node callback needs it local random = math.random local newsecret = string.format( "%04x%04x%04x%04x", random(2^16) - 1, random(2^16) - 1, random(2^16) - 1, random(2^16) - 1) local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) if secret then local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) -- update original itemstack itemstack:take_item() -- finish and return the new key local new_stack = ItemStack("default:key") local meta = new_stack:get_meta() meta:set_string("secret", secret) meta:set_string("description", S("Key to @1's @2", user:get_player_name(), minetest.registered_nodes[node.name].description)) if itemstack:get_count() == 0 then itemstack = new_stack else if inv:add_item("main", new_stack):get_count() > 0 then minetest.add_item(user:get_pos(), new_stack) end -- else: added to inventory successfully end return itemstack end end }) -- -- Craftitem registry -- minetest.register_craftitem("default:blueberries", { description = S("Blueberries"), inventory_image = "default_blueberries.png", groups = {food_blueberries = 1, food_berry = 1}, on_use = minetest.item_eat(2), }) minetest.register_craftitem("default:book", { description = S("Book"), inventory_image = "default_book.png", groups = {book = 1, flammable = 3}, on_use = book_on_use, }) minetest.register_craftitem("default:book_written", { description = S("Book with Text"), inventory_image = "default_book_written.png", groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, stack_max = 1, on_use = book_on_use, }) minetest.register_craftitem("default:bronze_ingot", { description = S("Bronze Ingot"), inventory_image = "default_bronze_ingot.png" }) minetest.register_craftitem("default:clay_brick", { description = S("Clay Brick"), inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:clay_lump", { description = S("Clay Lump"), inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:coal_lump", { description = S("Coal Lump"), inventory_image = "default_coal_lump.png", groups = {coal = 1, flammable = 1} }) minetest.register_craftitem("default:copper_ingot", { description = S("Copper Ingot"), inventory_image = "default_copper_ingot.png" }) minetest.register_craftitem("default:copper_lump", { description = S("Copper Lump"), inventory_image = "default_copper_lump.png" }) minetest.register_craftitem("default:diamond", { description = S("Diamond"), inventory_image = "default_diamond.png", }) minetest.register_craftitem("default:flint", { description = S("Flint"), inventory_image = "default_flint.png" }) minetest.register_craftitem("default:gold_ingot", { description = S("Gold Ingot"), inventory_image = "default_gold_ingot.png" }) minetest.register_craftitem("default:gold_lump", { description = S("Gold Lump"), inventory_image = "default_gold_lump.png" }) minetest.register_craftitem("default:iron_lump", { description = S("Iron Lump"), inventory_image = "default_iron_lump.png" }) minetest.register_craftitem("default:mese_crystal", { description = S("Mese Crystal"), inventory_image = "default_mese_crystal.png", }) minetest.register_craftitem("default:mese_crystal_fragment", { description = S("Mese Crystal Fragment"), inventory_image = "default_mese_crystal_fragment.png", }) minetest.register_craftitem("default:obsidian_shard", { description = S("Obsidian Shard"), inventory_image = "default_obsidian_shard.png", }) minetest.register_craftitem("default:paper", { description = S("Paper"), inventory_image = "default_paper.png", groups = {flammable = 3}, }) minetest.register_craftitem("default:steel_ingot", { description = S("Steel Ingot"), inventory_image = "default_steel_ingot.png" }) minetest.register_craftitem("default:stick", { description = S("Stick"), inventory_image = "default_stick.png", groups = {stick = 1, flammable = 2}, }) minetest.register_craftitem("default:tin_ingot", { description = S("Tin Ingot"), inventory_image = "default_tin_ingot.png" }) minetest.register_craftitem("default:tin_lump", { description = S("Tin Lump"), inventory_image = "default_tin_lump.png" }) -- -- Crafting recipes -- minetest.register_craft({ output = "default:book", recipe = { {"default:paper"}, {"default:paper"}, {"default:paper"}, } }) default.register_craft_metadata_copy("default:book", "default:book_written") minetest.register_craft({ output = "default:bronze_ingot 9", recipe = { {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, } }) minetest.register_craft({ output = "default:clay_brick 4", recipe = { {"default:brick"}, } }) minetest.register_craft({ output = "default:clay_lump 4", recipe = { {"default:clay"}, } }) minetest.register_craft({ output = "default:coal_lump 9", recipe = { {"default:coalblock"}, } }) minetest.register_craft({ output = "default:copper_ingot 9", recipe = { {"default:copperblock"}, } }) minetest.register_craft({ output = "default:diamond 9", recipe = { {"default:diamondblock"}, } }) minetest.register_craft({ output = "default:gold_ingot 9", recipe = { {"default:goldblock"}, } }) minetest.register_craft({ output = "default:mese_crystal", recipe = { {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, } }) minetest.register_craft({ output = "default:mese_crystal 9", recipe = { {"default:mese"}, } }) minetest.register_craft({ output = "default:mese_crystal_fragment 9", recipe = { {"default:mese_crystal"}, } }) minetest.register_craft({ output = "default:obsidian_shard 9", recipe = { {"default:obsidian"} } }) minetest.register_craft({ output = "default:paper", recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, } }) minetest.register_craft({ output = "default:skeleton_key", recipe = { {"default:gold_ingot"}, } }) minetest.register_craft({ output = "default:steel_ingot 9", recipe = { {"default:steelblock"}, } }) minetest.register_craft({ output = "default:stick 4", recipe = { {"group:wood"}, } }) minetest.register_craft({ output = "default:tin_ingot 9", recipe = { {"default:tinblock"}, } }) -- -- Cooking recipes -- minetest.register_craft({ type = "cooking", output = "default:clay_brick", recipe = "default:clay_lump", }) minetest.register_craft({ type = "cooking", output = "default:copper_ingot", recipe = "default:copper_lump", }) minetest.register_craft({ type = "cooking", output = "default:gold_ingot", recipe = "default:gold_lump", }) minetest.register_craft({ type = "cooking", output = "default:gold_ingot", recipe = "default:key", cooktime = 5, }) minetest.register_craft({ type = "cooking", output = "default:gold_ingot", recipe = "default:skeleton_key", cooktime = 5, }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "default:iron_lump", }) minetest.register_craft({ type = "cooking", output = "default:tin_ingot", recipe = "default:tin_lump", }) -- -- Fuels -- minetest.register_craft({ type = "fuel", recipe = "default:book", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:book_written", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:coal_lump", burntime = 40, }) minetest.register_craft({ type = "fuel", recipe = "default:paper", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "group:stick", burntime = 1, })