-- minetest/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_clay", "default:clay") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") minetest.register_alias("mapgen_desert_sand", "default:desert_sand") minetest.register_alias("mapgen_desert_stone", "default:desert_stone") -- -- Ore generation -- function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") end function default.make_papyrus(pos, size) for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.env:get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.env:set_node(p, {name="default:papyrus"}) else return end end end function default.make_cactus(pos, size) for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.env:get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.env:set_node(p, {name="default:cactus"}) else return end end end -- facedir: 0/1/2/3 (head node facedir value) -- length: length of rainbow tail function default.make_nyancat(pos, facedir, length) local tailvec = {x=0, y=0, z=0} if facedir == 0 then tailvec.z = 1 elseif facedir == 1 then tailvec.x = 1 elseif facedir == 2 then tailvec.z = -1 elseif facedir == 3 then tailvec.x = -1 else print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) facedir = 0 tailvec.z = 1 end local p = {x=pos.x, y=pos.y, z=pos.z} minetest.env:set_node(p, {name="default:nyancat", param2=facedir}) for i=1,length do p.x = p.x + tailvec.x p.z = p.z + tailvec.z minetest.env:set_node(p, {name="default:nyancat_rainbow"}) end end function generate_nyancats(seed, minp, maxp) local height_min = -31000 local height_max = -32 if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed + 9324342) local max_num_nyancats = math.floor(volume / (16*16*16)) for i=1,max_num_nyancats do if pr:next(0, 1000) == 0 then local x0 = pr:next(minp.x, maxp.x) local y0 = pr:next(minp.y, maxp.y) local z0 = pr:next(minp.z, maxp.z) local p0 = {x=x0, y=y0, z=z0} default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) end end end minetest.register_on_generated(function(minp, maxp, seed) -- Generate regular ores default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64) default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2) default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16) default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64) default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64) default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000, -128) default.generate_ore("default:mese", "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024) default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0) default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64) if maxp.y >= 2 and minp.y <= 0 then -- Generate clay -- Assume X and Z lengths are equal local divlen = 4 local divs = (maxp.x-minp.x)/divlen+1; for divx=0+1,divs-1-1 do for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then local is_shallow = true local num_water_around = 0 if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if num_water_around >= 2 then is_shallow = false end if is_shallow then for x1=-divlen,divlen do for z1=-divlen,divlen do if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) end end end end end end end -- Generate papyrus local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100) -- Assume X and Z lengths are equal local divlen = 8 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine papyrus amount from perlin noise local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) -- Find random positions for papyrus based on this random local pr = PseudoRandom(seed+1) for i=0,papyrus_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) end end end end -- Generate cactuses local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine cactus amount from perlin noise local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) -- Find random positions for cactus based on this random local pr = PseudoRandom(seed+1) for i=0,cactus_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end -- If desert sand, make cactus if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) end end end end -- Generate grass local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine grass amount from perlin noise local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) -- Find random positions for grass based on this random local pr = PseudoRandom(seed+1) for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.env:get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name -- If desert sand, make dry shrub if nn == "default:desert_sand" then minetest.env:set_node(p,{name="default:dry_shrub"}) -- If grass, make junglegrass elseif nn == "default:dirt_with_grass" then minetest.env:set_node(p,{name="default:junglegrass"}) end end end end end end end -- Generate nyan cats generate_nyancats(seed, minp, maxp) end)