-- mods/default/craftitems.lua minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", groups = {stick = 1}, }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) local function book_on_use(itemstack, user) local player_name = user:get_player_name() local data = minetest.deserialize(itemstack:get_metadata()) local formspec, title, text, text_len, page, page_max, cpp, owner = "", "", "", 1, 1, 1, 1, player_name if data then title = data.title text = data.text owner = data.owner text_len = data.text_len page = data.page page_max = data.page_max cpp = data.chars_per_page end if owner == player_name then formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "field[0.5,1;7.5,0;title;Title:;" .. minetest.formspec_escape(title) .. "]" .. "textarea[0.5,1.5;7.5,7;text;Contents:;" .. minetest.formspec_escape(text) .. "]" .. "button_exit[2.5,7.5;3,1;save;Save]" else formspec = "size[8,8]" .. default.gui_bg .. default.gui_bg_img .. "label[0.5,0.5;by " .. owner .. "]" .. "tablecolumns[color;text]" .. "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. "table[0.4,0;4,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]".. "textarea[0.5,1.5;7.5,7;;".. minetest.formspec_escape(text:sub( (cpp * page) - cpp, cpp * page)) .. ";]" .. "button[4.6,0.2;0.8,0.8;book_prev;<]" .. "label[5.35,0.3;Page " .. page .. " of " .. page_max .. "]".. "button[7,0.2;0.8,0.8;book_next;>]" end minetest.show_formspec(player_name, "default:book", formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "default:book" then return end local inv = player:get_inventory() local stack = player:get_wielded_item() if fields.save and fields.title ~= "" and fields.text ~= "" then local new_stack, data if stack:get_name() ~= "default:book_written" then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") else stack:set_count(count - 1) new_stack = ItemStack("default:book_written") end else data = minetest.deserialize(stack:get_metadata()) end if not data then data = {} end data.title = fields.title data.text = fields.text data.text_len = fields.text:len() data.page = 1 data.chars_per_page = 650 data.page_max = math.ceil(data.text_len / data.chars_per_page) data.owner = player:get_player_name() local data_str = minetest.serialize(data) if new_stack then new_stack:set_metadata(data_str) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:getpos(), new_stack) end else stack:set_metadata(data_str) end player:set_wielded_item(stack) elseif fields.book_next or fields.book_prev then local data = minetest.deserialize(stack:get_metadata()) if fields.book_next then data.page = data.page + 1 if data.page > data.page_max then data.page = 1 end else data.page = data.page - 1 if data.page == 0 then data.page = data.page_max end end local data_str = minetest.serialize(data) stack:set_metadata(data_str) book_on_use(stack, player) end end) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", groups = {book = 1}, on_use = book_on_use, }) minetest.register_craftitem("default:book_written", { description = "Book With Text", inventory_image = "default_book_written.png", groups = {book = 1, not_in_creative_inventory = 1}, stack_max = 1, on_use = book_on_use, }) minetest.register_craft({ type = "shapeless", output = "default:book_written", recipe = {"default:book", "default:book_written"} }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= "default:book_written" then return end local copy = ItemStack("default:book_written") local original local index for i = 1, player:get_inventory():get_size("craft") do if old_craft_grid[i]:get_name() == "default:book_written" then original = old_craft_grid[i] index = i end end if not original then return end local copymeta = original:get_metadata() -- copy of the book held by player's mouse cursor itemstack:set_metadata(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", groups = {coal = 1} }) minetest.register_craftitem("default:iron_lump", { description = "Iron Lump", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:copper_lump", { description = "Copper Lump", inventory_image = "default_copper_lump.png", }) minetest.register_craftitem("default:mese_crystal", { description = "Mese Crystal", inventory_image = "default_mese_crystal.png", }) minetest.register_craftitem("default:gold_lump", { description = "Gold Lump", inventory_image = "default_gold_lump.png", }) minetest.register_craftitem("default:diamond", { description = "Diamond", inventory_image = "default_diamond.png", }) minetest.register_craftitem("default:clay_lump", { description = "Clay Lump", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel Ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:copper_ingot", { description = "Copper Ingot", inventory_image = "default_copper_ingot.png", }) minetest.register_craftitem("default:bronze_ingot", { description = "Bronze Ingot", inventory_image = "default_bronze_ingot.png", }) minetest.register_craftitem("default:gold_ingot", { description = "Gold Ingot", inventory_image = "default_gold_ingot.png" }) minetest.register_craftitem("default:mese_crystal_fragment", { description = "Mese Crystal Fragment", inventory_image = "default_mese_crystal_fragment.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay Brick", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:obsidian_shard", { description = "Obsidian Shard", inventory_image = "default_obsidian_shard.png", }) minetest.register_craftitem("default:flint", { description = "Flint", inventory_image = "default_flint.png" })