-- minetest/dye/init.lua -- To make recipes that will work with any dye ever made by anybody, define -- them based on groups. -- You can select any group of groups, based on your need for amount of colors. -- basecolor: 9, excolor: 17, unicolor: 89 -- -- Example of one shapeless recipe using a color group: -- Note: As this uses basecolor_*, you'd need 9 of these. -- minetest.register_craft({ -- type = "shapeless", -- output = ':item_yellow', -- recipe = {':item_no_color', 'group:basecolor_yellow'}, -- }) -- Other mods can use these for looping through available colors local dye = {} dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} -- Base color groups: -- - basecolor_white -- - basecolor_grey -- - basecolor_black -- - basecolor_red -- - basecolor_yellow -- - basecolor_green -- - basecolor_cyan -- - basecolor_blue -- - basecolor_magenta -- Extended color groups (* = equal to a base color): -- * excolor_white -- - excolor_lightgrey -- * excolor_grey -- - excolor_darkgrey -- * excolor_black -- * excolor_red -- - excolor_orange -- * excolor_yellow -- - excolor_lime -- * excolor_green -- - excolor_aqua -- * excolor_cyan -- - excolor_sky_blue -- * excolor_blue -- - excolor_violet -- * excolor_magenta -- - excolor_red_violet -- The whole unifieddyes palette as groups: -- - unicolor_ -- For the following, no white/grey/black is allowed: -- - unicolor_medium_ -- - unicolor_dark_ -- - unicolor_light_ -- - unicolor__s50 -- - unicolor_medium__s50 -- - unicolor_dark__s50 -- Local stuff local dyelocal = {} -- This collection of colors is partly a historic thing, partly something else. dyelocal.dyes = { {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, {"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}}, {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } -- Define items for _, row in ipairs(dyelocal.dyes) do local name = row[1] local description = row[2] local groups = row[3] local item_name = "dye:"..name local item_image = "dye_"..name..".png" minetest.register_craftitem(item_name, { inventory_image = item_image, description = description, groups = groups }) end -- Mix recipes -- Just mix everything to everything somehow sanely dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} dyelocal.mixes = { -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, green = {"brown", "yellow","yellow","dark_green","green","green"}, yellow= {"red", "orange", "yellow","orange", "yellow"}, brown = {"brown", "brown","orange", "brown"}, orange= {"red", "orange","orange"}, red = {"magenta","red"}, magenta={"magenta"}, } for one,results in pairs(dyelocal.mixes) do for i,result in ipairs(results) do local another = dyelocal.mixbases[i] minetest.register_craft({ type = "shapeless", output = 'dye:'..result..' 2', recipe = {'dye:'..one, 'dye:'..another}, }) end end -- Hide dyelocal dyelocal = nil -- EOF