mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-15 22:40:19 +01:00
c42a525ce8
Add an option, default disabled, to extend the collision boxes upwards.
74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
# This file contains settings of Minetest Game that can be changed in
|
|
# minetest.conf.
|
|
# By default, all the settings are commented and not functional.
|
|
# Uncomment settings by removing the preceding #.
|
|
|
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
|
# be enabled.
|
|
#creative_mode = false
|
|
|
|
# Sets the behaviour of the inventory items when a player dies.
|
|
# bones: Store items in a bone node but drop items if inside protected area.
|
|
# drop: Drop items on the ground.
|
|
# keep: Player keeps items.
|
|
#bones_mode = bones
|
|
|
|
# The time in seconds after which the bones of a dead player can be looted by
|
|
# everyone.
|
|
# 0 to disable.
|
|
#share_bones_time = 1200
|
|
|
|
# How much earlier the bones of a dead player can be looted by
|
|
# everyone if the player dies in a protected area they don't own.
|
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
|
#share_bones_time_early = 300
|
|
|
|
# Inform player of condition and location of new bones.
|
|
#bones_position_message = false
|
|
|
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
|
# disappear.
|
|
# 'permanent_flame' nodes will remain with either setting.
|
|
#enable_fire = true
|
|
|
|
# Enable flame sound.
|
|
#flame_sound = true
|
|
|
|
# Whether lavacooling should be enabled.
|
|
#enable_lavacooling = true
|
|
|
|
# Whether the stuff in initial_stuff should be given to new players.
|
|
#give_initial_stuff = false
|
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
|
default:torch 99,default:cobble 99
|
|
|
|
# Whether the TNT mod should be enabled.
|
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
|
|
|
# The radius of a TNT explosion.
|
|
#tnt_radius = 3
|
|
|
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
|
# stair and slab nodes in old maps with the new param2 versions.
|
|
#enable_stairs_replace_abm = false
|
|
|
|
# Whether to allow respawning in beds.
|
|
# Default value is true.
|
|
#enable_bed_respawn = true
|
|
|
|
# Whether players can skip night by sleeping.
|
|
# Default value is true.
|
|
#enable_bed_night_skip = true
|
|
|
|
# If enabled, fences and walls cannot be jumped over.
|
|
#enable_fence_tall = false
|
|
|
|
# Whether the engine's spawn search, which does not check for a suitable
|
|
# starting biome, is used.
|
|
# Default value is false.
|
|
#engine_spawn = false
|
|
|
|
# Whether river water source nodes create flowing sounds.
|
|
# Helps rivers create more sound, especially on level sections.
|
|
#river_source_sounds = false
|