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menu
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beds
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boats
bones
bucket
butterflies
carts
creative
default
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dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
game_commands
give_initial_stuff
map
locale
textures
README.txt
init.lua
license.txt
mod.conf
player_api
screwdriver
sethome
sfinv
spawn
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.md
game.conf
game_api.txt
minetest.conf
minetest.conf.example
schematic_tables.txt
screenshot.png
settingtypes.txt
minetest_game/mods/map

Minetest Game mod: map
======================
See license.txt for license information.

Authors of source code
----------------------
paramat (MIT)

Authors of media (textures)
---------------------------
TumeniNodes (CC BY-SA 3.0):
  map_mapping_kit.png (map)

paramat (CC BY-SA 3.0):
  map_mapping_kit.png (compass and pen)

Crafting
--------
map:mapping_kit

default:glass G
default:paper P
group:stick S
default:steel_ingot I
group:wood W
dye:black D

GPS
IPI
WPD

Usage
-----
In survival mode, use of the minimap requires the mapping kit item in your
inventory. It can take up to 5 seconds for adding to or removal from inventory
to have an effect, however to instantly allow the use of the minimap 'use'
(leftclick) the item.
Minimap radar mode is always disallowed in survival mode.

Minimap and minimap radar mode are automatically allowed in creative mode and
for any player with the 'creative' privilege.

The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.