minetest_game/mods/weather/init.lua

196 lines
4.7 KiB
Lua

-- Check whether mod should be active
local mg_name = minetest.get_mapgen_setting("mg_name")
local mod_enabled = minetest.settings:get_bool("enable_weather", true)
local randomize_clouds = mod_enabled and mg_name ~= "v6" and mg_name ~= "singlenode"
weather = {}
local playerlist = {}
-- Parameters
local TSCALE = 600 -- Time scale of noise variation in seconds
local CYCLE = 8 -- Time period of cyclic clouds update in seconds
local np_density = {
offset = 0.5,
scale = 0.5,
spread = {x = TSCALE, y = TSCALE, z = TSCALE},
seed = 813,
octaves = 1,
persist = 0,
lacunarity = 2,
}
local np_thickness = {
offset = 0.5,
scale = 0.5,
spread = {x = TSCALE, y = TSCALE, z = TSCALE},
seed = 96,
octaves = 1,
persist = 0,
lacunarity = 2,
}
local np_speedx = {
offset = 0,
scale = 1,
spread = {x = TSCALE, y = TSCALE, z = TSCALE},
seed = 911923,
octaves = 1,
persist = 0,
lacunarity = 2,
}
local np_speedz = {
offset = 0,
scale = 1,
spread = {x = TSCALE, y = TSCALE, z = TSCALE},
seed = 5728,
octaves = 1,
persist = 0,
lacunarity = 2,
}
-- End parameters
-- Initialise noise objects to nil
local nobj_density = nil
local nobj_thickness = nil
local nobj_speedx = nil
local nobj_speedz = nil
-- Update clouds function
local function rangelim(value, lower, upper)
return math.min(math.max(value, lower), upper)
end
local os_time_0 = os.time()
local t_offset = math.random(0, 300000)
local function update_clouds(players)
-- Time in seconds.
-- Add random time offset to avoid identical behaviour each server session.
local time = os.difftime(os.time(), os_time_0) - t_offset
nobj_density = nobj_density or minetest.get_perlin(np_density)
nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness)
nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx)
nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz)
local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1
local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1
local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
for _, player in ipairs(players) do
-- Fallback to mid-value 50 for very old worlds
local humid = minetest.get_humidity(player:get_pos()) or 50
-- Default and classic density value is 0.4, make this happen
-- at humidity midvalue 50 when n_density is at midvalue 0.5.
-- density_max = 0.25 at humid = 0.
-- density_max = 0.8 at humid = 50.
-- density_max = 1.35 at humid = 100.
local density_max = 0.8 + ((humid - 50) / 50) * 0.55
local density = rangelim(density_max, 0.2, 1.0) * n_density
player:set_clouds({
-- Range limit density_max to always have occasional
-- small scattered clouds at extreme low humidity.
density = density,
thickness = math.max(math.floor(
rangelim(32 * humid / 100, 8, 32) * n_thickness
), 2),
speed = {x = n_speedx * 4, z = n_speedz * 4},
})
-- now adjust the shadow intensity
player:set_lighting({
shadows = { intensity = 0.7 * (1 - density) }
})
end
end
local function purge_effects(player)
-- reset potentially touched values to their defaults
if randomize_clouds then
player:set_clouds({
density = 0.4,
thickness = 16,
speed = { x = 0, z = -2 }
})
end
player:set_lighting({
shadows = { intensity = 0 }
})
end
-- Define API hooks
-- override to set state for newly joined players
weather.enable_on_join = true
-- returns bool for whether weather is active
-- returns nil if player is offline or weather is disabled
weather.get_enabled = function(player)
return playerlist[player]
end
-- override weather generation for individual player
weather.set_enabled = function(player, enable)
if enable == playerlist[player] then
return
end
playerlist[player] = enable
if enable then
if randomize_clouds then
update_clouds({player})
end
else
purge_effects(player)
end
end
-- End API hooks
-- skip event registration if mod is disabled
if not mod_enabled then
return
end
if update_clouds then
local function cyclic_update()
local players = {}
for player, state in pairs(playerlist) do
if state then
table.insert(players, player)
end
end
update_clouds(players)
minetest.after(CYCLE, cyclic_update)
end
minetest.after(0, cyclic_update)
end
-- Update on player join to instantly alter clouds from the default
minetest.register_on_joinplayer(function(player)
if weather.enable_on_join then
playerlist[player] = true
if randomize_clouds then
update_clouds({player})
else
-- set a default shadow intensity for mgv6 and singlenode
player:set_lighting({
shadows = {
intensity = 0.33
}
})
end
else
playerlist[player] = false
end
end)
minetest.register_on_leaveplayer(function(player)
playerlist[player] = nil
end)