mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 06:50:18 +01:00
aff9c28eed
Co-authored-by: sfan5 <sfan5@live.de>
1151 lines
28 KiB
Lua
1151 lines
28 KiB
Lua
-- stairs/init.lua
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-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("stairs")
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-- Same as S, but will be ignored by translation file update scripts
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local T = S
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-- Register aliases for new pine node names
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minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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-- Get setting for replace ABM
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local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
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local function rotate_and_place(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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if placer then
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local placer_pos = placer:get_pos()
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if placer_pos then
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local diff = vector.subtract(p1, placer_pos)
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param2 = minetest.dir_to_facedir(diff)
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-- The player places a node on the side face of the node he is standing on
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if p0.y == p1.y and math.abs(diff.x) <= 0.5 and math.abs(diff.z) <= 0.5 and diff.y < 0 then
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-- reverse node direction
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param2 = (param2 + 2) % 4
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end
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end
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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local function warn_if_exists(nodename)
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if minetest.registered_nodes[nodename] then
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minetest.log("warning", "Overwriting stairs node: " .. nodename)
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end
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end
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-- get node settings to use for stairs
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local function get_node_vars(nodename)
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local def = minetest.registered_nodes[nodename]
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if def then
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return def.light_source, def.use_texture_alpha, def.sunlight_propagates
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end
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return nil, nil, nil
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end
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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warn_if_exists("stairs:stair_" .. subname)
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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use_texture_alpha = texture_alpha,
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sunlight_propagates = sunlight,
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light_source = light_source,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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-- for replace ABM
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if replace then
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minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
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replace_name = "stairs:stair_" .. subname,
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groups = {slabs_replace = 1},
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})
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end
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if recipeitem then
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-- Recipe matches appearence in inventory
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minetest.register_craft({
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output = "stairs:stair_" .. subname .. " 8",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Use stairs to craft full blocks again (1:1)
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minetest.register_craft({
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output = recipeitem .. " 3",
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recipe = {
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{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
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{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = "stairs:stair_" .. subname,
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burntime = math.floor(baseburntime * 0.75),
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})
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end
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end
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end
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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}
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if worldaligntex then
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slab_images[i].align_style = "world"
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end
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else
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slab_images[i] = table.copy(image)
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if worldaligntex and image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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end
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local new_groups = table.copy(groups)
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new_groups.slab = 1
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warn_if_exists("stairs:slab_" .. subname)
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = slab_images,
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use_texture_alpha = texture_alpha,
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sunlight_propagates = sunlight,
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light_source = light_source,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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local player_name = placer and placer:get_player_name() or ""
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if under and under.name:find("^stairs:slab_") then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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return itemstack
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else
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return rotate_and_place(itemstack, placer, pointed_thing)
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end
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end,
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})
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-- for replace ABM
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if replace then
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minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
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replace_name = "stairs:slab_".. subname,
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groups = {slabs_replace = 1},
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = "stairs:slab_" .. subname .. " 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Use 2 slabs to craft a full block again (1:1)
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minetest.register_craft({
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output = recipeitem,
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recipe = {
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{"stairs:slab_" .. subname},
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{"stairs:slab_" .. subname},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = "stairs:slab_" .. subname,
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burntime = math.floor(baseburntime * 0.5),
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})
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end
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end
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end
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-- Optionally replace old "upside_down" nodes with new param2 versions.
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-- Disabled by default.
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if replace then
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minetest.register_abm({
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label = "Slab replace",
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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end
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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if full_description then
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description = full_description
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else
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description = "Inner " .. description
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end
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warn_if_exists("stairs:stair_inner_" .. subname)
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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use_texture_alpha = texture_alpha,
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sunlight_propagates = sunlight,
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light_source = light_source,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = "stairs:stair_inner_" .. subname .. " 7",
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recipe = {
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{"", recipeitem, ""},
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{recipeitem, "", recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = "stairs:stair_inner_" .. subname,
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burntime = math.floor(baseburntime * 0.875),
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})
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end
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end
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end
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex, full_description)
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local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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if full_description then
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description = full_description
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else
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description = "Outer " .. description
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end
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warn_if_exists("stairs:stair_outer_" .. subname)
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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use_texture_alpha = texture_alpha,
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sunlight_propagates = sunlight,
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light_source = light_source,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = "stairs:stair_outer_" .. subname .. " 6",
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recipe = {
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{"", recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = "stairs:stair_outer_" .. subname,
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burntime = math.floor(baseburntime * 0.625),
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})
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end
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex,
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desc_stair_inner, desc_stair_outer)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images,
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desc_stair, sounds, worldaligntex, desc_stair_inner)
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stairs.register_stair_outer(subname, recipeitem, groups, images,
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desc_stair, sounds, worldaligntex, desc_stair_outer)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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sounds, worldaligntex)
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end
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-- Local function so we can apply translations
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local function my_register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
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sounds, worldaligntex)
|
|
stairs.register_stair_inner(subname, recipeitem, groups, images, "",
|
|
sounds, worldaligntex, T("Inner " .. desc_stair))
|
|
stairs.register_stair_outer(subname, recipeitem, groups, images, "",
|
|
sounds, worldaligntex, T("Outer " .. desc_stair))
|
|
stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
|
|
sounds, worldaligntex)
|
|
end
|
|
|
|
|
|
-- Register default stairs and slabs
|
|
|
|
my_register_stair_and_slab(
|
|
"wood",
|
|
"default:wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_wood.png"},
|
|
"Wooden Stair",
|
|
"Wooden Slab",
|
|
default.node_sound_wood_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"junglewood",
|
|
"default:junglewood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_junglewood.png"},
|
|
"Jungle Wood Stair",
|
|
"Jungle Wood Slab",
|
|
default.node_sound_wood_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"pine_wood",
|
|
"default:pine_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_pine_wood.png"},
|
|
"Pine Wood Stair",
|
|
"Pine Wood Slab",
|
|
default.node_sound_wood_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"acacia_wood",
|
|
"default:acacia_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_acacia_wood.png"},
|
|
"Acacia Wood Stair",
|
|
"Acacia Wood Slab",
|
|
default.node_sound_wood_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"aspen_wood",
|
|
"default:aspen_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_aspen_wood.png"},
|
|
"Aspen Wood Stair",
|
|
"Aspen Wood Slab",
|
|
default.node_sound_wood_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"stone",
|
|
"default:stone",
|
|
{cracky = 3},
|
|
{"default_stone.png"},
|
|
"Stone Stair",
|
|
"Stone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"cobble",
|
|
"default:cobble",
|
|
{cracky = 3},
|
|
{"default_cobble.png"},
|
|
"Cobblestone Stair",
|
|
"Cobblestone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"mossycobble",
|
|
"default:mossycobble",
|
|
{cracky = 3},
|
|
{"default_mossycobble.png"},
|
|
"Mossy Cobblestone Stair",
|
|
"Mossy Cobblestone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"stonebrick",
|
|
"default:stonebrick",
|
|
{cracky = 2},
|
|
{"default_stone_brick.png"},
|
|
"Stone Brick Stair",
|
|
"Stone Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"stone_block",
|
|
"default:stone_block",
|
|
{cracky = 2},
|
|
{"default_stone_block.png"},
|
|
"Stone Block Stair",
|
|
"Stone Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_stone",
|
|
"default:desert_stone",
|
|
{cracky = 3},
|
|
{"default_desert_stone.png"},
|
|
"Desert Stone Stair",
|
|
"Desert Stone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_cobble",
|
|
"default:desert_cobble",
|
|
{cracky = 3},
|
|
{"default_desert_cobble.png"},
|
|
"Desert Cobblestone Stair",
|
|
"Desert Cobblestone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_stonebrick",
|
|
"default:desert_stonebrick",
|
|
{cracky = 2},
|
|
{"default_desert_stone_brick.png"},
|
|
"Desert Stone Brick Stair",
|
|
"Desert Stone Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_stone_block",
|
|
"default:desert_stone_block",
|
|
{cracky = 2},
|
|
{"default_desert_stone_block.png"},
|
|
"Desert Stone Block Stair",
|
|
"Desert Stone Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"sandstone",
|
|
"default:sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_sandstone.png"},
|
|
"Sandstone Stair",
|
|
"Sandstone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"sandstonebrick",
|
|
"default:sandstonebrick",
|
|
{cracky = 2},
|
|
{"default_sandstone_brick.png"},
|
|
"Sandstone Brick Stair",
|
|
"Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"sandstone_block",
|
|
"default:sandstone_block",
|
|
{cracky = 2},
|
|
{"default_sandstone_block.png"},
|
|
"Sandstone Block Stair",
|
|
"Sandstone Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_sandstone",
|
|
"default:desert_sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_desert_sandstone.png"},
|
|
"Desert Sandstone Stair",
|
|
"Desert Sandstone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_sandstone_brick",
|
|
"default:desert_sandstone_brick",
|
|
{cracky = 2},
|
|
{"default_desert_sandstone_brick.png"},
|
|
"Desert Sandstone Brick Stair",
|
|
"Desert Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"desert_sandstone_block",
|
|
"default:desert_sandstone_block",
|
|
{cracky = 2},
|
|
{"default_desert_sandstone_block.png"},
|
|
"Desert Sandstone Block Stair",
|
|
"Desert Sandstone Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"silver_sandstone",
|
|
"default:silver_sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_silver_sandstone.png"},
|
|
"Silver Sandstone Stair",
|
|
"Silver Sandstone Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"silver_sandstone_brick",
|
|
"default:silver_sandstone_brick",
|
|
{cracky = 2},
|
|
{"default_silver_sandstone_brick.png"},
|
|
"Silver Sandstone Brick Stair",
|
|
"Silver Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"silver_sandstone_block",
|
|
"default:silver_sandstone_block",
|
|
{cracky = 2},
|
|
{"default_silver_sandstone_block.png"},
|
|
"Silver Sandstone Block Stair",
|
|
"Silver Sandstone Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"obsidian",
|
|
"default:obsidian",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian.png"},
|
|
"Obsidian Stair",
|
|
"Obsidian Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"obsidianbrick",
|
|
"default:obsidianbrick",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_brick.png"},
|
|
"Obsidian Brick Stair",
|
|
"Obsidian Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"obsidian_block",
|
|
"default:obsidian_block",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_block.png"},
|
|
"Obsidian Block Stair",
|
|
"Obsidian Block Slab",
|
|
default.node_sound_stone_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"brick",
|
|
"default:brick",
|
|
{cracky = 3},
|
|
{"default_brick.png"},
|
|
"Brick Stair",
|
|
"Brick Slab",
|
|
default.node_sound_stone_defaults(),
|
|
false
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"steelblock",
|
|
"default:steelblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_steel_block.png"},
|
|
"Steel Block Stair",
|
|
"Steel Block Slab",
|
|
default.node_sound_metal_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"tinblock",
|
|
"default:tinblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_tin_block.png"},
|
|
"Tin Block Stair",
|
|
"Tin Block Slab",
|
|
default.node_sound_metal_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"copperblock",
|
|
"default:copperblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_copper_block.png"},
|
|
"Copper Block Stair",
|
|
"Copper Block Slab",
|
|
default.node_sound_metal_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"bronzeblock",
|
|
"default:bronzeblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_bronze_block.png"},
|
|
"Bronze Block Stair",
|
|
"Bronze Block Slab",
|
|
default.node_sound_metal_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"goldblock",
|
|
"default:goldblock",
|
|
{cracky = 1},
|
|
{"default_gold_block.png"},
|
|
"Gold Block Stair",
|
|
"Gold Block Slab",
|
|
default.node_sound_metal_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"ice",
|
|
"default:ice",
|
|
{cracky = 3, cools_lava = 1, slippery = 3},
|
|
{"default_ice.png"},
|
|
"Ice Stair",
|
|
"Ice Slab",
|
|
default.node_sound_ice_defaults(),
|
|
true
|
|
)
|
|
|
|
my_register_stair_and_slab(
|
|
"snowblock",
|
|
"default:snowblock",
|
|
{crumbly = 3, cools_lava = 1, snowy = 1},
|
|
{"default_snow.png"},
|
|
"Snow Block Stair",
|
|
"Snow Block Slab",
|
|
default.node_sound_snow_defaults(),
|
|
true
|
|
)
|
|
|
|
-- Glass stair nodes need to be registered individually to utilize specialized textures.
|
|
|
|
stairs.register_stair(
|
|
"glass",
|
|
"default:glass",
|
|
{cracky = 3, oddly_breakable_by_hand = 3},
|
|
{"stairs_glass_split.png", "default_glass.png",
|
|
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
|
|
"default_glass.png", "stairs_glass_split.png"},
|
|
S("Glass Stair"),
|
|
default.node_sound_glass_defaults(),
|
|
false
|
|
)
|
|
|
|
stairs.register_slab(
|
|
"glass",
|
|
"default:glass",
|
|
{cracky = 3, oddly_breakable_by_hand = 3},
|
|
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
|
|
S("Glass Slab"),
|
|
default.node_sound_glass_defaults(),
|
|
false
|
|
)
|
|
|
|
stairs.register_stair_inner(
|
|
"glass",
|
|
"default:glass",
|
|
{cracky = 3, oddly_breakable_by_hand = 3},
|
|
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
|
|
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
|
|
"default_glass.png", "stairs_glass_stairside.png"},
|
|
"",
|
|
default.node_sound_glass_defaults(),
|
|
false,
|
|
S("Inner Glass Stair")
|
|
)
|
|
|
|
stairs.register_stair_outer(
|
|
"glass",
|
|
"default:glass",
|
|
{cracky = 3, oddly_breakable_by_hand = 3},
|
|
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
|
|
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
|
|
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
|
|
"",
|
|
default.node_sound_glass_defaults(),
|
|
false,
|
|
S("Outer Glass Stair")
|
|
)
|
|
|
|
stairs.register_stair(
|
|
"obsidian_glass",
|
|
"default:obsidian_glass",
|
|
{cracky = 3},
|
|
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
|
|
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
|
|
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
|
S("Obsidian Glass Stair"),
|
|
default.node_sound_glass_defaults(),
|
|
false
|
|
)
|
|
|
|
stairs.register_slab(
|
|
"obsidian_glass",
|
|
"default:obsidian_glass",
|
|
{cracky = 3},
|
|
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
|
S("Obsidian Glass Slab"),
|
|
default.node_sound_glass_defaults(),
|
|
false
|
|
)
|
|
|
|
stairs.register_stair_inner(
|
|
"obsidian_glass",
|
|
"default:obsidian_glass",
|
|
{cracky = 3},
|
|
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
|
|
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
|
|
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
|
|
"",
|
|
default.node_sound_glass_defaults(),
|
|
false,
|
|
S("Inner Obsidian Glass Stair")
|
|
)
|
|
|
|
stairs.register_stair_outer(
|
|
"obsidian_glass",
|
|
"default:obsidian_glass",
|
|
{cracky = 3},
|
|
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
|
|
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
|
|
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
|
|
"",
|
|
default.node_sound_glass_defaults(),
|
|
false,
|
|
S("Outer Obsidian Glass Stair")
|
|
)
|
|
|
|
-- Dummy calls to S() to allow translation scripts to detect the strings.
|
|
-- To update this add this code to my_register_stair_and_slab:
|
|
-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
|
|
-- print(("S(%q)"):format(desc_slab))
|
|
|
|
--[[
|
|
S("Wooden Stair")
|
|
S("Inner Wooden Stair")
|
|
S("Outer Wooden Stair")
|
|
S("Wooden Slab")
|
|
S("Jungle Wood Stair")
|
|
S("Inner Jungle Wood Stair")
|
|
S("Outer Jungle Wood Stair")
|
|
S("Jungle Wood Slab")
|
|
S("Pine Wood Stair")
|
|
S("Inner Pine Wood Stair")
|
|
S("Outer Pine Wood Stair")
|
|
S("Pine Wood Slab")
|
|
S("Acacia Wood Stair")
|
|
S("Inner Acacia Wood Stair")
|
|
S("Outer Acacia Wood Stair")
|
|
S("Acacia Wood Slab")
|
|
S("Aspen Wood Stair")
|
|
S("Inner Aspen Wood Stair")
|
|
S("Outer Aspen Wood Stair")
|
|
S("Aspen Wood Slab")
|
|
S("Stone Stair")
|
|
S("Inner Stone Stair")
|
|
S("Outer Stone Stair")
|
|
S("Stone Slab")
|
|
S("Cobblestone Stair")
|
|
S("Inner Cobblestone Stair")
|
|
S("Outer Cobblestone Stair")
|
|
S("Cobblestone Slab")
|
|
S("Mossy Cobblestone Stair")
|
|
S("Inner Mossy Cobblestone Stair")
|
|
S("Outer Mossy Cobblestone Stair")
|
|
S("Mossy Cobblestone Slab")
|
|
S("Stone Brick Stair")
|
|
S("Inner Stone Brick Stair")
|
|
S("Outer Stone Brick Stair")
|
|
S("Stone Brick Slab")
|
|
S("Stone Block Stair")
|
|
S("Inner Stone Block Stair")
|
|
S("Outer Stone Block Stair")
|
|
S("Stone Block Slab")
|
|
S("Desert Stone Stair")
|
|
S("Inner Desert Stone Stair")
|
|
S("Outer Desert Stone Stair")
|
|
S("Desert Stone Slab")
|
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S("Desert Cobblestone Stair")
|
|
S("Inner Desert Cobblestone Stair")
|
|
S("Outer Desert Cobblestone Stair")
|
|
S("Desert Cobblestone Slab")
|
|
S("Desert Stone Brick Stair")
|
|
S("Inner Desert Stone Brick Stair")
|
|
S("Outer Desert Stone Brick Stair")
|
|
S("Desert Stone Brick Slab")
|
|
S("Desert Stone Block Stair")
|
|
S("Inner Desert Stone Block Stair")
|
|
S("Outer Desert Stone Block Stair")
|
|
S("Desert Stone Block Slab")
|
|
S("Sandstone Stair")
|
|
S("Inner Sandstone Stair")
|
|
S("Outer Sandstone Stair")
|
|
S("Sandstone Slab")
|
|
S("Sandstone Brick Stair")
|
|
S("Inner Sandstone Brick Stair")
|
|
S("Outer Sandstone Brick Stair")
|
|
S("Sandstone Brick Slab")
|
|
S("Sandstone Block Stair")
|
|
S("Inner Sandstone Block Stair")
|
|
S("Outer Sandstone Block Stair")
|
|
S("Sandstone Block Slab")
|
|
S("Desert Sandstone Stair")
|
|
S("Inner Desert Sandstone Stair")
|
|
S("Outer Desert Sandstone Stair")
|
|
S("Desert Sandstone Slab")
|
|
S("Desert Sandstone Brick Stair")
|
|
S("Inner Desert Sandstone Brick Stair")
|
|
S("Outer Desert Sandstone Brick Stair")
|
|
S("Desert Sandstone Brick Slab")
|
|
S("Desert Sandstone Block Stair")
|
|
S("Inner Desert Sandstone Block Stair")
|
|
S("Outer Desert Sandstone Block Stair")
|
|
S("Desert Sandstone Block Slab")
|
|
S("Silver Sandstone Stair")
|
|
S("Inner Silver Sandstone Stair")
|
|
S("Outer Silver Sandstone Stair")
|
|
S("Silver Sandstone Slab")
|
|
S("Silver Sandstone Brick Stair")
|
|
S("Inner Silver Sandstone Brick Stair")
|
|
S("Outer Silver Sandstone Brick Stair")
|
|
S("Silver Sandstone Brick Slab")
|
|
S("Silver Sandstone Block Stair")
|
|
S("Inner Silver Sandstone Block Stair")
|
|
S("Outer Silver Sandstone Block Stair")
|
|
S("Silver Sandstone Block Slab")
|
|
S("Obsidian Stair")
|
|
S("Inner Obsidian Stair")
|
|
S("Outer Obsidian Stair")
|
|
S("Obsidian Slab")
|
|
S("Obsidian Brick Stair")
|
|
S("Inner Obsidian Brick Stair")
|
|
S("Outer Obsidian Brick Stair")
|
|
S("Obsidian Brick Slab")
|
|
S("Obsidian Block Stair")
|
|
S("Inner Obsidian Block Stair")
|
|
S("Outer Obsidian Block Stair")
|
|
S("Obsidian Block Slab")
|
|
S("Brick Stair")
|
|
S("Inner Brick Stair")
|
|
S("Outer Brick Stair")
|
|
S("Brick Slab")
|
|
S("Steel Block Stair")
|
|
S("Inner Steel Block Stair")
|
|
S("Outer Steel Block Stair")
|
|
S("Steel Block Slab")
|
|
S("Tin Block Stair")
|
|
S("Inner Tin Block Stair")
|
|
S("Outer Tin Block Stair")
|
|
S("Tin Block Slab")
|
|
S("Copper Block Stair")
|
|
S("Inner Copper Block Stair")
|
|
S("Outer Copper Block Stair")
|
|
S("Copper Block Slab")
|
|
S("Bronze Block Stair")
|
|
S("Inner Bronze Block Stair")
|
|
S("Outer Bronze Block Stair")
|
|
S("Bronze Block Slab")
|
|
S("Gold Block Stair")
|
|
S("Inner Gold Block Stair")
|
|
S("Outer Gold Block Stair")
|
|
S("Gold Block Slab")
|
|
S("Ice Stair")
|
|
S("Inner Ice Stair")
|
|
S("Outer Ice Stair")
|
|
S("Ice Slab")
|
|
S("Snow Block Stair")
|
|
S("Inner Snow Block Stair")
|
|
S("Outer Snow Block Stair")
|
|
S("Snow Block Slab")
|
|
--]]
|