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menu
mods
beds
binoculars
boats
bones
bucket
butterflies
carts
creative
default
doors
dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
game_commands
give_initial_stuff
map
player_api
models
textures
player.png
player_back.png
README.txt
api.lua
init.lua
license.txt
mod.conf
screwdriver
sethome
sfinv
spawn
stairs
tnt
vessels
walls
weather
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.md
game.conf
game_api.txt
minetest.conf
minetest.conf.example
schematic_tables.txt
screenshot.png
settingtypes.txt
These are unrelated to the Player API and player object. All other GUI/HUD code and textures are in default. All other engine hardcoded sounds are in default. The player_api mod is highly likely to be used unchanged in new games, so logical grouping of content will help the creation of new games.