mirror of
https://github.com/minetest/minetest_game.git
synced 2025-08-21 19:10:23 +02:00
menu
mods
beds
binoculars
boats
bones
bucket
butterflies
carts
creative
default
doors
dungeon_loot
dye
env_sounds
farming
fire
locale
sounds
fire_extinguish_flame.1.ogg
fire_extinguish_flame.2.ogg
fire_extinguish_flame.3.ogg
fire_fire.1.ogg
fire_fire.2.ogg
fire_fire.3.ogg
fire_flint_and_steel.ogg
fire_large.ogg
fire_small.ogg
textures
README.txt
init.lua
license.txt
mod.conf
fireflies
flowers
game_commands
give_initial_stuff
map
mtg_craftguide
player_api
screwdriver
sethome
sfinv
spawn
stairs
tnt
vessels
walls
weather
wool
xpanes
utils
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.md
game.conf
game_api.txt
minetest.conf
minetest.conf.example
schematic_tables.txt
screenshot.png
settingtypes.txt
Previous code: Used looped sounds without attaching them to objects or playing direct to players. The looped sounds are not 'stopped' when players leave the area. These may be causing the bug where sounds are heard at extreme distances. Entering a world with already present flames results in silent flames. Sounds are often played at a large number of points in a 6 node lattice. A large fire is reported to cause a high load, disabling the sound code is reported to help this. New code: Optional flame sound to not interfere with ambience mods. Permanent flame now has sound. For multiple flames, sound is positioned at the centre of all flames, and has volume determined by flame number. The original freesound 'large fire' recording was used to create 3 sounds that play at random for a non-repetitive effect. At low volume it is suitable for small fires. Original sound files and sound function (as an empty function) kept temporarily to reduce disruption. Reduce gain of flame extinguish sound.