mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 09:40:26 +01:00
75ea7e3160
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
220 lines
6.2 KiB
Lua
220 lines
6.2 KiB
Lua
-- Minetest 0.4 mod: bones
|
|
-- See README.txt for licensing and other information.
|
|
|
|
bones = {}
|
|
|
|
local function is_owner(pos, name)
|
|
local owner = minetest.get_meta(pos):get_string("owner")
|
|
if owner == "" or owner == name then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
bones.bones_formspec =
|
|
"size[8,9]"..
|
|
default.gui_bg..
|
|
default.gui_bg_img..
|
|
default.gui_slots..
|
|
"list[current_name;main;0,0.3;8,4;]"..
|
|
"list[current_player;main;0,4.85;8,1;]"..
|
|
"list[current_player;main;0,6.08;8,3;8]"..
|
|
default.get_hotbar_bg(0,4.85)
|
|
|
|
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
|
|
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
|
|
|
|
minetest.register_node("bones:bones", {
|
|
description = "Bones",
|
|
tiles = {
|
|
"bones_top.png",
|
|
"bones_bottom.png",
|
|
"bones_side.png",
|
|
"bones_side.png",
|
|
"bones_rear.png",
|
|
"bones_front.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {dig_immediate=2},
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_gravel_footstep", gain=0.5},
|
|
dug = {name="default_gravel_footstep", gain=1.0},
|
|
}),
|
|
|
|
can_dig = function(pos, player)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
if is_owner(pos, player:get_player_name()) then
|
|
return count
|
|
end
|
|
return 0
|
|
end,
|
|
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
return 0
|
|
end,
|
|
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
if is_owner(pos, player:get_player_name()) then
|
|
return stack:get_count()
|
|
end
|
|
return 0
|
|
end,
|
|
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if meta:get_inventory():is_empty("main") then
|
|
minetest.remove_node(pos)
|
|
end
|
|
end,
|
|
|
|
on_punch = function(pos, node, player)
|
|
if(not is_owner(pos, player:get_player_name())) then
|
|
return
|
|
end
|
|
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
local player_inv = player:get_inventory()
|
|
local has_space = true
|
|
|
|
for i=1,inv:get_size("main") do
|
|
local stk = inv:get_stack("main", i)
|
|
if player_inv:room_for_item("main", stk) then
|
|
inv:set_stack("main", i, nil)
|
|
player_inv:add_item("main", stk)
|
|
else
|
|
has_space = false
|
|
break
|
|
end
|
|
end
|
|
|
|
-- remove bones if player emptied them
|
|
if has_space then
|
|
minetest.remove_node(pos)
|
|
end
|
|
end,
|
|
|
|
on_timer = function(pos, elapsed)
|
|
local meta = minetest.get_meta(pos)
|
|
local time = meta:get_int("time") + elapsed
|
|
if time >= share_bones_time then
|
|
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
|
meta:set_string("owner", "")
|
|
else
|
|
meta:set_int("time", time)
|
|
return true
|
|
end
|
|
end,
|
|
})
|
|
|
|
local function may_replace(pos, player)
|
|
local node_name = minetest.get_node(pos).name
|
|
local node_definition = minetest.registered_nodes[node_name]
|
|
|
|
-- if the node is unknown, we let the protection mod decide
|
|
-- this is consistent with when a player could dig or not dig it
|
|
-- unknown decoration would often be removed
|
|
-- while unknown building materials in use would usually be left
|
|
if not node_definition then
|
|
-- only replace nodes that are not protected
|
|
return not minetest.is_protected(pos, player:get_player_name())
|
|
end
|
|
|
|
-- allow replacing air and liquids
|
|
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
|
return true
|
|
end
|
|
|
|
-- don't replace filled chests and other nodes that don't allow it
|
|
local can_dig_func = node_definition.can_dig
|
|
if can_dig_func and not can_dig_func(pos, player) then
|
|
return false
|
|
end
|
|
|
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
|
-- exception are of course any protected buildable_to
|
|
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
|
end
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
if minetest.setting_getbool("creative_mode") then
|
|
return
|
|
end
|
|
|
|
local player_inv = player:get_inventory()
|
|
if player_inv:is_empty("main") and
|
|
player_inv:is_empty("craft") then
|
|
return
|
|
end
|
|
|
|
local pos = player:getpos()
|
|
pos.x = math.floor(pos.x+0.5)
|
|
pos.y = math.floor(pos.y+0.5)
|
|
pos.z = math.floor(pos.z+0.5)
|
|
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
|
local player_name = player:get_player_name()
|
|
local player_inv = player:get_inventory()
|
|
|
|
if (not may_replace(pos, player)) then
|
|
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
|
|
-- drop one node above if there's space
|
|
-- this should solve most cases of protection related deaths in which players dig straight down
|
|
-- yet keeps the bones reachable
|
|
pos.y = pos.y+1
|
|
else
|
|
-- drop items instead of delete
|
|
for i=1,player_inv:get_size("main") do
|
|
minetest.add_item(pos, player_inv:get_stack("main", i))
|
|
end
|
|
for i=1,player_inv:get_size("craft") do
|
|
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
|
end
|
|
-- empty lists main and craft
|
|
player_inv:set_list("main", {})
|
|
player_inv:set_list("craft", {})
|
|
return
|
|
end
|
|
end
|
|
|
|
minetest.set_node(pos, {name="bones:bones", param2=param2})
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
inv:set_list("main", player_inv:get_list("main"))
|
|
|
|
for i=1,player_inv:get_size("craft") do
|
|
local stack = player_inv:get_stack("craft", i)
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
else
|
|
--drop if no space left
|
|
minetest.add_item(pos, stack)
|
|
end
|
|
end
|
|
|
|
player_inv:set_list("main", {})
|
|
player_inv:set_list("craft", {})
|
|
|
|
meta:set_string("formspec", bones.bones_formspec)
|
|
meta:set_string("owner", player_name)
|
|
|
|
if share_bones_time ~= 0 then
|
|
meta:set_string("infotext", player_name.."'s fresh bones")
|
|
|
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
|
meta:set_int("time", 0)
|
|
else
|
|
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
|
end
|
|
|
|
minetest.get_node_timer(pos):start(10)
|
|
else
|
|
meta:set_string("infotext", player_name.."'s bones")
|
|
end
|
|
end)
|