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minetest_game/mods/spawn/init.lua
Paramat abe1b9f559
Spawn mod: Also reposition players on respawn
To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00

134 lines
2.7 KiB
Lua

-- Disable by mapgen, setting or if 'static_spawnpoint' is set
--------------------------------------------------------------
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" or mg_name == "singlenode" or
minetest.settings:get("static_spawnpoint") or
minetest.settings:get_bool("engine_spawn") then
return
end
-- Parameters
-------------
-- Resolution of search grid in nodes.
local res = 64
-- Number of points checked in the square search grid (edge * edge).
local checks = 128 * 128
-- Starting point for biome checks. This also sets the y co-ordinate for all
-- points checked, so the suitable biomes must be active at this y.
local pos = {x = 0, y = 8, z = 0}
-- Table of suitable biomes
local biome_ids = {
minetest.get_biome_id("taiga"),
minetest.get_biome_id("coniferous_forest"),
minetest.get_biome_id("deciduous_forest"),
minetest.get_biome_id("grassland"),
minetest.get_biome_id("savanna"),
}
-- End of parameters
--------------------
-- Direction table
local dirs = {
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
}
-- Initial variables
local edge_len = 1
local edge_dist = 0
local dir_step = 0
local dir_ind = 1
local searched = false
local success = false
local spawn_pos = {}
--Functions
-----------
-- Get next position on square search spiral
local function next_pos()
if edge_dist == edge_len then
edge_dist = 0
dir_ind = dir_ind + 1
if dir_ind == 5 then
dir_ind = 1
end
dir_step = dir_step + 1
edge_len = math.floor(dir_step / 2) + 1
end
local dir = dirs[dir_ind]
local move = vector.multiply(dir, res)
edge_dist = edge_dist + 1
return vector.add(pos, move)
end
-- Spawn position search
local function search()
for iter = 1, checks do
local biome_data = minetest.get_biome_data(pos)
-- Sometimes biome_data is nil
local biome = biome_data and biome_data.biome
for id_ind = 1, #biome_ids do
local biome_id = biome_ids[id_ind]
if biome == biome_id then
local spawn_y = minetest.get_spawn_level(pos.x, pos.z)
if spawn_y then
spawn_pos = {x = pos.x, y = spawn_y, z = pos.z}
return true
end
end
end
pos = next_pos()
end
return false
end
-- On new player spawn and player respawn
-- Search for spawn position once per server session. If successful, store
-- position and reposition players, otherwise leave them at engine spawn
-- position.
local function on_spawn(player)
if not searched then
success = search()
searched = true
end
if success then
player:set_pos(spawn_pos)
end
end
minetest.register_on_newplayer(function(player)
on_spawn(player)
end)
minetest.register_on_respawnplayer(function(player)
on_spawn(player)
return true
end)