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minetest_game/mods/flowers/mapgen.lua
Paramat 150122bfe7
Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00

182 lines
3.9 KiB
Lua

--
-- Mgv6
--
local function register_mgv6_flower(flower_name)
minetest.register_decoration({
name = "flowers:"..flower_name,
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_max = 30,
y_min = 1,
decoration = "flowers:"..flower_name,
})
end
local function register_mgv6_mushroom(mushroom_name)
minetest.register_decoration({
name = "flowers:"..mushroom_name,
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_max = 30,
y_min = 1,
decoration = "flowers:"..mushroom_name,
spawn_by = "default:tree",
num_spawn_by = 1,
})
end
local function register_mgv6_waterlily()
minetest.register_decoration({
name = "flowers:waterlily",
deco_type = "simple",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 33,
octaves = 3,
persist = 0.7
},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
end
function flowers.register_mgv6_decorations()
register_mgv6_flower("rose")
register_mgv6_flower("tulip")
register_mgv6_flower("dandelion_yellow")
register_mgv6_flower("geranium")
register_mgv6_flower("viola")
register_mgv6_flower("dandelion_white")
register_mgv6_mushroom("mushroom_brown")
register_mgv6_mushroom("mushroom_red")
register_mgv6_waterlily()
end
--
-- All other biome API mapgens
--
local function register_flower(seed, flower_name)
minetest.register_decoration({
name = "flowers:"..flower_name,
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.02,
scale = 0.04,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest"},
y_max = 31000,
y_min = 1,
decoration = "flowers:"..flower_name,
})
end
local function register_mushroom(mushroom_name)
minetest.register_decoration({
name = "flowers:"..mushroom_name,
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest"},
y_max = 31000,
y_min = 1,
decoration = "flowers:"..mushroom_name,
})
end
local function register_waterlily()
minetest.register_decoration({
name = "default:waterlily",
deco_type = "simple",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
end
function flowers.register_decorations()
register_flower(436, "rose")
register_flower(19822, "tulip")
register_flower(1220999, "dandelion_yellow")
register_flower(800081, "chrysanthemum_green")
register_flower(36662, "geranium")
register_flower(1133, "viola")
register_flower(73133, "dandelion_white")
register_flower(42, "tulip_black")
register_mushroom("mushroom_brown")
register_mushroom("mushroom_red")
register_waterlily()
end
--
-- Detect mapgen to select functions
--
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
flowers.register_mgv6_decorations()
else
flowers.register_decorations()
end