minetest_game/mods/flowers/mapgen.lua

174 lines
3.7 KiB
Lua

--
-- Mgv6
--
local function register_mgv6_flower(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "flowers:"..name,
})
end
local function register_mgv6_mushroom(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "flowers:"..name,
spawn_by = "default:tree",
num_spawn_by = 1,
})
end
local function register_mgv6_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 33,
octaves = 3,
persist = 0.7
},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_mgv6_decorations()
register_mgv6_flower("rose")
register_mgv6_flower("tulip")
register_mgv6_flower("dandelion_yellow")
register_mgv6_flower("geranium")
register_mgv6_flower("viola")
register_mgv6_flower("dandelion_white")
register_mgv6_mushroom("mushroom_brown")
register_mgv6_mushroom("mushroom_red")
register_mgv6_waterlily()
end
--
-- All other biome API mapgens
--
local function register_flower(seed, name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
},
biomes = {"stone_grassland", "sandstone_grassland",
"deciduous_forest", "coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
end
local function register_mushroom(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 200, y = 200, z = 200},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
end
local function register_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest_swamp", "savanna_swamp", "deciduous_forest_swamp"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_decorations()
register_flower(436, "rose")
register_flower(19822, "tulip")
register_flower(1220999, "dandelion_yellow")
register_flower(36662, "geranium")
register_flower(1133, "viola")
register_flower(73133, "dandelion_white")
register_mushroom("mushroom_brown")
register_mushroom("mushroom_red")
register_waterlily()
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
flowers.register_mgv6_decorations()
elseif mg_params.mgname ~= "singlenode" then
flowers.register_decorations()
end