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1309953da6
By using the inventory named just 'trash' instead of 'creative_trash' which overlaps when you name your player 'trash'.
257 lines
7.9 KiB
Lua
257 lines
7.9 KiB
Lua
-- creative/inventory.lua
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-- support for MT game translation.
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local S = creative.get_translator
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local player_inventory = {}
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local inventory_cache = {}
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local function init_creative_cache(items)
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inventory_cache[items] = {}
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local i_cache = inventory_cache[items]
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for name, def in pairs(items) do
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if def.groups.not_in_creative_inventory ~= 1 and
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def.description and def.description ~= "" then
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i_cache[name] = def
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end
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end
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table.sort(i_cache)
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return i_cache
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end
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function creative.init_creative_inventory(player)
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local player_name = player:get_player_name()
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player_inventory[player_name] = {
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size = 0,
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filter = "",
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start_i = 0,
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old_filter = nil, -- use only for caching in update_creative_inventory
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old_content = nil
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}
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minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
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local name = player2 and player2:get_player_name() or ""
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if not minetest.is_creative_enabled(name) or
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to_list == "main" then
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return 0
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end
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return count
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end,
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allow_put = function(inv, listname, index, stack, player2)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player2)
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local name = player2 and player2:get_player_name() or ""
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if not minetest.is_creative_enabled(name) then
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return 0
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end
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return -1
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
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end,
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on_take = function(inv, listname, index, stack, player2)
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if stack and stack:get_count() > 0 then
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minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
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end
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end,
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}, player_name)
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return player_inventory[player_name]
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end
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local NO_MATCH = 999
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local function match(s, filter)
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if filter == "" then
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return 0
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end
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if s:lower():find(filter, 1, true) then
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return #s - #filter
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end
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return NO_MATCH
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end
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local function description(def, lang_code)
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local s = def.description
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if lang_code then
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s = minetest.get_translated_string(lang_code, s)
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end
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return s:gsub("\n.*", "") -- First line only
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end
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function creative.update_creative_inventory(player_name, tab_content)
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local inv = player_inventory[player_name] or
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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if inv.filter == inv.old_filter and tab_content == inv.old_content then
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return
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end
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inv.old_filter = inv.filter
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inv.old_content = tab_content
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local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
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local lang
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local player_info = minetest.get_player_information(player_name)
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if player_info and player_info.lang_code ~= "" then
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lang = player_info.lang_code
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end
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local creative_list = {}
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local order = {}
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for name, def in pairs(items) do
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local m = match(description(def), inv.filter)
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if m > 0 then
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m = math.min(m, match(description(def, lang), inv.filter))
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end
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if m > 0 then
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m = math.min(m, match(name, inv.filter))
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end
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if m < NO_MATCH then
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creative_list[#creative_list+1] = name
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-- Sort by match value first so closer matches appear earlier
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order[name] = string.format("%02d", m) .. name
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end
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end
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table.sort(creative_list, function(a, b) return order[a] < order[b] end)
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player_inv:set_size("main", #creative_list)
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player_inv:set_list("main", creative_list)
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inv.size = #creative_list
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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on_put = function(inv, listname)
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inv:set_list(listname, {})
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end,
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})
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trash:set_size("main", 1)
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creative.formspec_add = ""
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function creative.register_tab(name, title, items)
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sfinv.register_page("creative:" .. name, {
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title = title,
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is_in_nav = function(self, player, context)
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return minetest.is_creative_enabled(player:get_player_name())
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end,
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get = function(self, player, context)
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local player_name = player:get_player_name()
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creative.update_creative_inventory(player_name, items)
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local inv = player_inventory[player_name]
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local pagenum = math.floor(inv.start_i / (4*8) + 1)
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local pagemax = math.ceil(inv.size / (4*8))
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local esc = minetest.formspec_escape
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return sfinv.make_formspec(player, context,
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"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
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[[
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image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[detached:trash;main;4.02,4.1;1,1;]
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listring[]
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image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
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image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
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image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
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image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
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]] ..
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"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
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"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
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"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
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"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
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"listring[current_player;main]" ..
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"field_close_on_enter[creative_filter;false]" ..
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"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
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creative.formspec_add, true)
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end,
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on_enter = function(self, player, context)
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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if inv then
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inv.start_i = 0
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end
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end,
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on_player_receive_fields = function(self, player, context, fields)
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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assert(inv)
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if fields.creative_clear then
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inv.start_i = 0
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inv.filter = ""
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sfinv.set_player_inventory_formspec(player, context)
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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inv.start_i = 0
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inv.filter = fields.creative_filter:lower()
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sfinv.set_player_inventory_formspec(player, context)
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elseif not fields.quit then
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local start_i = inv.start_i or 0
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if fields.creative_prev then
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start_i = start_i - 4*8
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if start_i < 0 then
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start_i = inv.size - (inv.size % (4*8))
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if inv.size == start_i then
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start_i = math.max(0, inv.size - (4*8))
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end
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end
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elseif fields.creative_next then
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start_i = start_i + 4*8
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if start_i >= inv.size then
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start_i = 0
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end
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end
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inv.start_i = start_i
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sfinv.set_player_inventory_formspec(player, context)
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end
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end
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})
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end
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-- Sort registered items
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local registered_nodes = {}
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local registered_tools = {}
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local registered_craftitems = {}
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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local nogroup = not (group.node or group.tool or group.craftitem)
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if group.node or (nogroup and minetest.registered_nodes[name]) then
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registered_nodes[name] = def
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elseif group.tool or (nogroup and minetest.registered_tools[name]) then
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registered_tools[name] = def
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elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
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registered_craftitems[name] = def
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end
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end
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end)
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creative.register_tab("all", S("All"), minetest.registered_items)
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creative.register_tab("nodes", S("Nodes"), registered_nodes)
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creative.register_tab("tools", S("Tools"), registered_tools)
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creative.register_tab("craftitems", S("Items"), registered_craftitems)
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local old_homepage_name = sfinv.get_homepage_name
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function sfinv.get_homepage_name(player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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return "creative:all"
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else
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return old_homepage_name(player)
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end
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end
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