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https://github.com/minetest/minetest_game.git
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68212967c0
A simple set of biomes for now: Ocean, coniferous forest, grassland, sandstone desert. Update biome lists for blob ores and decorations. Make sandstone desert filler 1 node deeper to match other deserts.
172 lines
3.6 KiB
Lua
172 lines
3.6 KiB
Lua
--
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-- Mgv6
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--
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local function register_mgv6_flower(name)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x = 100, y = 100, z = 100},
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seed = 436,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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decoration = "flowers:"..name,
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})
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end
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local function register_mgv6_mushroom(name)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.04,
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spread = {x = 100, y = 100, z = 100},
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seed = 7133,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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decoration = "flowers:"..name,
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spawn_by = "default:tree",
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num_spawn_by = 1,
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})
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end
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local function register_mgv6_waterlily()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt"},
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sidelen = 16,
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noise_params = {
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offset = -0.12,
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scale = 0.3,
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spread = {x = 100, y = 100, z = 100},
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seed = 33,
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octaves = 3,
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persist = 0.7
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},
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y_min = 0,
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y_max = 0,
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schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
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rotation = "random",
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})
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end
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function flowers.register_mgv6_decorations()
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register_mgv6_flower("rose")
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register_mgv6_flower("tulip")
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register_mgv6_flower("dandelion_yellow")
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register_mgv6_flower("geranium")
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register_mgv6_flower("viola")
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register_mgv6_flower("dandelion_white")
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register_mgv6_mushroom("mushroom_brown")
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register_mgv6_mushroom("mushroom_red")
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register_mgv6_waterlily()
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end
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--
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-- All other biome API mapgens
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--
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local function register_flower(seed, name)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.015,
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scale = 0.025,
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spread = {x = 200, y = 200, z = 200},
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seed = seed,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "coniferous_forest",
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"floatland_grassland", "floatland_coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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})
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end
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local function register_mushroom(name)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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})
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end
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local function register_waterlily()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt"},
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sidelen = 16,
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noise_params = {
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offset = -0.12,
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scale = 0.3,
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spread = {x = 200, y = 200, z = 200},
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seed = 33,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
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y_min = 0,
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y_max = 0,
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schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts",
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rotation = "random",
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})
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end
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function flowers.register_decorations()
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register_flower(436, "rose")
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register_flower(19822, "tulip")
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register_flower(1220999, "dandelion_yellow")
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register_flower(36662, "geranium")
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register_flower(1133, "viola")
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register_flower(73133, "dandelion_white")
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register_mushroom("mushroom_brown")
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register_mushroom("mushroom_red")
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register_waterlily()
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end
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--
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-- Detect mapgen to select functions
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--
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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flowers.register_mgv6_decorations()
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else
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flowers.register_decorations()
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end
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