minetest_game/mods/vessels/init.lua

203 lines
5.6 KiB
Lua

-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
local vessels_shelf_formspec =
"size[8,7;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;vessels;0,0.3;8,2;]"..
"list[current_player;main;0,2.85;8,1;]"..
"list[current_player;main;0,4.08;8,3;8]"..
"listring[context;vessels]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0,2.85)
minetest.register_node("vessels:shelf", {
description = "Vessels shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec)
local inv = meta:get_inventory()
inv:set_size("vessels", 8*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("vessels")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'vessels:shelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:vessel', 'group:vessel', 'group:vessel'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "", "default:glass", "" }
}
})
minetest.register_node("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
drawtype = "plantlike",
tiles = {"vessels_drinking_glass.png"},
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "default:glass", "default:glass", "default:glass" }
}
})
minetest.register_node("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle_inv.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
}
})
-- Make sure we can recycle them
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:glass_bottle",
"vessels:glass_bottle",
},
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:drinking_glass",
"vessels:drinking_glass",
},
})
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "vessels:glass_fragments",
})
minetest.register_craft( {
type = "cooking",
output = "default:steel_ingot",
recipe = "vessels:steel_bottle",
})