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menu
mods
beds
binoculars
boats
bones
bucket
carts
creative
default
doors
dungeon_loot
dye
farming
fire
fireflies
flowers
give_initial_stuff
killme
map
textures
README.txt
depends.txt
init.lua
license.txt
player_api
screwdriver
sethome
sfinv
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.txt
game.conf
game_api.txt
minetest.conf
minetest.conf.example
settingtypes.txt
Minetest Game mod: map ====================== See license.txt for license information. Authors of source code ---------------------- paramat (MIT) Authors of media (textures) --------------------------- TumeniNodes (CC BY-SA 3.0): map_mapping_kit.png (map) paramat (CC BY-SA 3.0): map_mapping_kit.png (compass and pen) Crafting -------- map:mapping_kit default:glass G default:paper P default:stick S default:steel_ingot I default:wood W dye:black D GPS IPI WPD Usage ----- In survival mode, use of the minimap requires the mapping kit item in your inventory. It can take up to 5 seconds for adding to or removal from inventory to have an effect, however to instantly allow the use of the minimap 'use' (leftclick) the item. Minimap radar mode is always disallowed in survival mode. Minimap and minimap radar mode are automatically allowed in creative mode and for any player with the 'creative' privilege. The 'map.update_hud_flags()' function is global so can be redefined by a mod for alternative behaviour.