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Tested with nodebreaker, fire. If called from lua, minetest.remove_node() calls on_destruct() callbacks before the map is actually updated. This means that we can't look at the map data to determine if we're done cleaning up adjacent nodes, and we have to stop recursing some other way. There's no data we can pass around through functions that would survive scope to a secondary on_destruct() callback, so we have to maintain local state somewhere in the mod namespace. In this case, we keep a bitflag. The bitflag is set to "true" by default. On the first half removal, the flag is flipped and afterwards we remove the other half node. When the on_destruct for the other half is running, it's value is false and we flip it back to true without removing the other half node. This thus prevents recursing. To facilitate easier finding of the bed partner, we tell our on_destruct whether we're a top or bottom half node through a passed flag. Now that the top is diggable, we just need to assure that it drops a bottom bed part. |
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textures | ||
api.lua | ||
beds.lua | ||
depends.txt | ||
functions.lua | ||
init.lua | ||
README.txt | ||
spawns.lua |
Minetest Game mod: beds ======================= by BlockMen (c) 2014-2015 Version: 1.1.1 About ~~~~~ This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced if more than 50% of the players are lying in bed and use this option. Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point is set to the beds location and you will respawn there after death. You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using the /set command ingame. License of source code, textures: WTFPL --------------------------------------- (c) Copyright BlockMen (2014-2015) This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details.