mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-18 07:40:22 +01:00
d979293f14
This changes the drawtype of fences to NDT_CONNECTED nodebox drawtype. These nodes are drawn by the client with the needed connections on the fly as the scene is drawn. There is no logic needed by mods to modify the nodes. These fences connect to (1) other fences, (2) planks and (3) tree trunks, but nothing else. They do not connect to stone, dirt, wool, etc. This is done by the "connects_to" parameter, which takes groups and node names. Due to the way textures are wrapped, we can make these nodes look a lot better by giving them a special tile. This change requires minetest/minetest#3503.
418 lines
10 KiB
Lua
418 lines
10 KiB
Lua
-- mods/default/functions.lua
|
|
|
|
--
|
|
-- Sounds
|
|
--
|
|
|
|
function default.node_sound_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "", gain = 1.0}
|
|
table.dug = table.dug or
|
|
{name = "default_dug_node", gain = 0.25}
|
|
table.place = table.place or
|
|
{name = "default_place_node_hard", gain = 1.0}
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_stone_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_hard_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_hard_footstep", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_dirt_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_dirt_footstep", gain = 1.0}
|
|
table.dug = table.dug or
|
|
{name = "default_dirt_footstep", gain = 1.5}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_sand_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_sand_footstep", gain = 0.2}
|
|
table.dug = table.dug or
|
|
{name = "default_sand_footstep", gain = 0.4}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_wood_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_wood_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_wood_footstep", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_leaves_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_grass_footstep", gain = 0.35}
|
|
table.dug = table.dug or
|
|
{name = "default_grass_footstep", gain = 0.7}
|
|
table.dig = table.dig or
|
|
{name = "default_dig_crumbly", gain = 0.4}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_glass_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_glass_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_break_glass", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
|
|
--
|
|
-- Lavacooling
|
|
--
|
|
|
|
default.cool_lava = function(pos, node)
|
|
if node.name == "default:lava_source" then
|
|
minetest.set_node(pos, {name = "default:obsidian"})
|
|
else -- Lava flowing
|
|
minetest.set_node(pos, {name = "default:stone"})
|
|
end
|
|
minetest.sound_play("default_cool_lava",
|
|
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:lava_source", "default:lava_flowing"},
|
|
neighbors = {"group:water"},
|
|
interval = 1,
|
|
chance = 1,
|
|
catch_up = false,
|
|
action = function(...)
|
|
default.cool_lava(...)
|
|
end,
|
|
})
|
|
|
|
|
|
--
|
|
-- Papyrus and cactus growing
|
|
--
|
|
|
|
-- wrapping the functions in abm action is necessary to make overriding them possible
|
|
|
|
function default.grow_cactus(pos, node)
|
|
if node.param2 >= 4 then
|
|
return
|
|
end
|
|
pos.y = pos.y - 1
|
|
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
|
return
|
|
end
|
|
pos.y = pos.y + 1
|
|
local height = 0
|
|
while node.name == "default:cactus" and height < 4 do
|
|
height = height + 1
|
|
pos.y = pos.y + 1
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if height == 4 or node.name ~= "air" then
|
|
return
|
|
end
|
|
minetest.set_node(pos, {name = "default:cactus"})
|
|
return true
|
|
end
|
|
|
|
function default.grow_papyrus(pos, node)
|
|
pos.y = pos.y - 1
|
|
local name = minetest.get_node(pos).name
|
|
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
|
return
|
|
end
|
|
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
|
return
|
|
end
|
|
pos.y = pos.y + 1
|
|
local height = 0
|
|
while node.name == "default:papyrus" and height < 4 do
|
|
height = height + 1
|
|
pos.y = pos.y + 1
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if height == 4 or node.name ~= "air" then
|
|
return
|
|
end
|
|
minetest.set_node(pos, {name = "default:papyrus"})
|
|
return true
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:cactus"},
|
|
neighbors = {"group:sand"},
|
|
interval = 12,
|
|
chance = 83,
|
|
action = function(...)
|
|
default.grow_cactus(...)
|
|
end
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:papyrus"},
|
|
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
|
interval = 14,
|
|
chance = 71,
|
|
action = function(...)
|
|
default.grow_papyrus(...)
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- dig upwards
|
|
--
|
|
|
|
function default.dig_up(pos, node, digger)
|
|
if digger == nil then return end
|
|
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local nn = minetest.get_node(np)
|
|
if nn.name == node.name then
|
|
minetest.node_dig(np, nn, digger)
|
|
end
|
|
end
|
|
|
|
|
|
--
|
|
-- Fence registration helper
|
|
--
|
|
function default.register_fence(name, def)
|
|
minetest.register_craft({
|
|
output = name .. " 4",
|
|
recipe = {
|
|
{ def.material, 'group:stick', def.material },
|
|
{ def.material, 'group:stick', def.material },
|
|
}
|
|
})
|
|
|
|
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
|
"^default_fence_overlay.png^[makealpha:255,126,126"
|
|
-- Allow almost everything to be overridden
|
|
local default_fields = {
|
|
paramtype = "light",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "connected",
|
|
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
|
-- connect_top =
|
|
-- connect_bottom =
|
|
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
|
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
|
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
|
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
|
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
|
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
|
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
|
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
|
},
|
|
connects_to = {"group:fence", "group:wood", "group:tree"},
|
|
inventory_image = fence_texture,
|
|
wield_image = fence_texture,
|
|
tiles = {def.texture},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {},
|
|
}
|
|
for k, v in pairs(default_fields) do
|
|
if not def[k] then
|
|
def[k] = v
|
|
end
|
|
end
|
|
|
|
-- Always add to the fence group, even if no group provided
|
|
def.groups.fence = 1
|
|
|
|
def.texture = nil
|
|
def.material = nil
|
|
|
|
minetest.register_node(name, def)
|
|
end
|
|
|
|
|
|
--
|
|
-- Leafdecay
|
|
--
|
|
|
|
default.leafdecay_trunk_cache = {}
|
|
default.leafdecay_enable_cache = true
|
|
-- Spread the load of finding trunks
|
|
default.leafdecay_trunk_find_allow_accumulator = 0
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
local finds_per_second = 5000
|
|
default.leafdecay_trunk_find_allow_accumulator =
|
|
math.floor(dtime * finds_per_second)
|
|
end)
|
|
|
|
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
|
if placer and not placer:get_player_control().sneak then
|
|
local node = minetest.get_node(pos)
|
|
node.param2 = 1
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"group:leafdecay"},
|
|
neighbors = {"air", "group:liquid"},
|
|
-- A low interval and a high inverse chance spreads the load
|
|
interval = 2,
|
|
chance = 5,
|
|
|
|
action = function(p0, node, _, _)
|
|
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
|
local do_preserve = false
|
|
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
|
if not d or d == 0 then
|
|
--print("not groups.leafdecay")
|
|
return
|
|
end
|
|
local n0 = minetest.get_node(p0)
|
|
if n0.param2 ~= 0 then
|
|
--print("param2 ~= 0")
|
|
return
|
|
end
|
|
local p0_hash = nil
|
|
if default.leafdecay_enable_cache then
|
|
p0_hash = minetest.hash_node_position(p0)
|
|
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
|
if trunkp then
|
|
local n = minetest.get_node(trunkp)
|
|
local reg = minetest.registered_nodes[n.name]
|
|
-- Assume ignore is a trunk, to make the thing
|
|
-- work at the border of the active area
|
|
if n.name == "ignore" or (reg and reg.groups.tree and
|
|
reg.groups.tree ~= 0) then
|
|
--print("cached trunk still exists")
|
|
return
|
|
end
|
|
--print("cached trunk is invalid")
|
|
-- Cache is invalid
|
|
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
|
end
|
|
end
|
|
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
|
return
|
|
end
|
|
default.leafdecay_trunk_find_allow_accumulator =
|
|
default.leafdecay_trunk_find_allow_accumulator - 1
|
|
-- Assume ignore is a trunk, to make the thing
|
|
-- work at the border of the active area
|
|
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
|
if p1 then
|
|
do_preserve = true
|
|
if default.leafdecay_enable_cache then
|
|
--print("caching trunk")
|
|
-- Cache the trunk
|
|
default.leafdecay_trunk_cache[p0_hash] = p1
|
|
end
|
|
end
|
|
if not do_preserve then
|
|
-- Drop stuff other than the node itself
|
|
local itemstacks = minetest.get_node_drops(n0.name)
|
|
for _, itemname in ipairs(itemstacks) do
|
|
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
|
itemname ~= n0.name then
|
|
local p_drop = {
|
|
x = p0.x - 0.5 + math.random(),
|
|
y = p0.y - 0.5 + math.random(),
|
|
z = p0.z - 0.5 + math.random(),
|
|
}
|
|
minetest.add_item(p_drop, itemname)
|
|
end
|
|
end
|
|
-- Remove node
|
|
minetest.remove_node(p0)
|
|
nodeupdate(p0)
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Grass growing on well-lit dirt
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:dirt"},
|
|
neighbors = {"air"},
|
|
interval = 6,
|
|
chance = 67,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local name = minetest.get_node(above).name
|
|
local nodedef = minetest.registered_nodes[name]
|
|
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
|
|
nodedef.liquidtype == "none" and
|
|
(minetest.get_node_light(above) or 0) >= 13 then
|
|
if name == "default:snow" or name == "default:snowblock" then
|
|
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
|
else
|
|
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Grass and dry grass removed in darkness
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
|
|
interval = 8,
|
|
chance = 50,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local name = minetest.get_node(above).name
|
|
local nodedef = minetest.registered_nodes[name]
|
|
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
|
nodedef.paramtype == "light") and
|
|
nodedef.liquidtype == "none") then
|
|
minetest.set_node(pos, {name = "default:dirt"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Moss growth on cobble near water
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:cobble"},
|
|
neighbors = {"group:water"},
|
|
interval = 16,
|
|
chance = 200,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "default:mossycobble"})
|
|
end
|
|
})
|