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minetest_game/mods/sethome/init.lua
Auke Kok 1c78fd346d Sethome: Migrate sethome mod to player attributes.
Migrates settings safely and evacuates the `homes` file
entirely over time.
2017-03-15 22:18:36 +00:00

98 lines
2.3 KiB
Lua

sethome = {}
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
local function loadhomes()
local input = io.open(homes_file, "r")
if not input then
return -- no longer an error
end
-- Iterate over all stored positions in the format "x y z player" for each line
for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
homepos[name] = minetest.string_to_pos(pos)
end
input:close()
end
loadhomes()
sethome.set = function(name, pos)
local player = minetest.get_player_by_name(name)
if not player or not pos then
return false
end
player:set_attribute("sethome:home", minetest.pos_to_string(pos))
-- remove `name` from the old storage file
local data = {}
local output = io.open(homes_file, "w")
if output then
homepos[name] = nil
for i, v in pairs(homepos) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
end
output:write(table.concat(data))
io.close(output)
return true
end
return true -- if the file doesn't exist - don't return an error.
end
sethome.get = function(name)
local player = minetest.get_player_by_name(name)
local pos = minetest.string_to_pos(player:get_attribute("sethome:home"))
if pos then
return pos
end
-- fetch old entry from storage table
pos = homepos[name]
if pos then
return vector.new(pos)
else
return nil
end
end
sethome.go = function(name)
local pos = sethome.get(name)
local player = minetest.get_player_by_name(name)
if player and pos then
player:setpos(pos)
return true
end
return false
end
minetest.register_privilege("home", {
description = "Can use /sethome and /home",
give_to_singleplayer = false
})
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home = true},
func = function(name)
if sethome.go(name) then
return true, "Teleported to home!"
end
return false, "Set a home using /sethome"
end,
})
minetest.register_chatcommand("sethome", {
description = "Set your home point",
privs = {home = true},
func = function(name)
name = name or "" -- fallback to blank name if nil
local player = minetest.get_player_by_name(name)
if player and sethome.set(name, player:getpos()) then
return true, "Home set!"
end
return false, "Player not found!"
end,
})