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7d2dfe4101
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled |
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sounds | ||
textures | ||
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README.txt |
Minetest Game mod: fire ======================= License of source code: ----------------------- Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. http://www.gnu.org/licenses/lgpl-2.1.html License of media (textures and sounds) -------------------------------------- Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ Authors of media files ----------------------- Everything not listed in here: Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> fire_small.ogg sampled from: http://www.freesound.org/people/dobroide/sounds/4211/ fire_large.ogg sampled from: http://www.freesound.org/people/Dynamicell/sounds/17548/ fire_basic_flame_animated.png: Muadtralk