mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-23 15:20:19 +01:00
61d7c43c83
Instead of right click, the skeleton key is now a true `tool` in the sense that it's default left-click action is to create a key for the locked object. This is far better than the outcome of the patches we've done where the only way to create a key for a locked item was to use sneak+rightclick. Now keys are perhaps a bit more sensible, left for making keys, right for opening stuff with keys. Fixes #1625
462 lines
12 KiB
Lua
462 lines
12 KiB
Lua
-- mods/default/tools.lua
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
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},
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damage_groups = {fleshy=1},
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}
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})
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--
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-- Picks
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--
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minetest.register_tool("default:pick_wood", {
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description = "Wooden Pickaxe",
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inventory_image = "default_tool_woodpick.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_stone", {
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description = "Stone Pickaxe",
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inventory_image = "default_tool_stonepick.png",
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=0,
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groupcaps={
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cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_steel", {
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description = "Steel Pickaxe",
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inventory_image = "default_tool_steelpick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_bronze", {
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description = "Bronze Pickaxe",
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inventory_image = "default_tool_bronzepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_mese", {
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description = "Mese Pickaxe",
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inventory_image = "default_tool_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=5},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:pick_diamond", {
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description = "Diamond Pickaxe",
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inventory_image = "default_tool_diamondpick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=5},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Shovels
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--
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minetest.register_tool("default:shovel_wood", {
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description = "Wooden Shovel",
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inventory_image = "default_tool_woodshovel.png",
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wield_image = "default_tool_woodshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_stone", {
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description = "Stone Shovel",
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inventory_image = "default_tool_stoneshovel.png",
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wield_image = "default_tool_stoneshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.4,
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max_drop_level=0,
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groupcaps={
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crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_steel", {
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description = "Steel Shovel",
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inventory_image = "default_tool_steelshovel.png",
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wield_image = "default_tool_steelshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.1,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_bronze", {
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description = "Bronze Shovel",
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inventory_image = "default_tool_bronzeshovel.png",
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wield_image = "default_tool_bronzeshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.1,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_mese", {
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description = "Mese Shovel",
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inventory_image = "default_tool_meseshovel.png",
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wield_image = "default_tool_meseshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:shovel_diamond", {
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description = "Diamond Shovel",
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inventory_image = "default_tool_diamondshovel.png",
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wield_image = "default_tool_diamondshovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Axes
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--
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minetest.register_tool("default:axe_wood", {
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description = "Wooden Axe",
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inventory_image = "default_tool_woodaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_stone", {
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description = "Stone Axe",
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inventory_image = "default_tool_stoneaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_steel", {
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description = "Steel Axe",
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inventory_image = "default_tool_steelaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_bronze", {
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description = "Bronze Axe",
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inventory_image = "default_tool_bronzeaxe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_mese", {
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description = "Mese Axe",
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inventory_image = "default_tool_meseaxe.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:axe_diamond", {
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description = "Diamond Axe",
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inventory_image = "default_tool_diamondaxe.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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--
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-- Swords
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--
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minetest.register_tool("default:sword_wood", {
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description = "Wooden Sword",
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inventory_image = "default_tool_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 1,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy=2},
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},
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groups = {flammable = 2},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_stone", {
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description = "Stone Sword",
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inventory_image = "default_tool_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_steel", {
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description = "Steel Sword",
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inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_bronze", {
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description = "Bronze Sword",
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inventory_image = "default_tool_bronzesword.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_mese", {
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description = "Mese Sword",
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inventory_image = "default_tool_mesesword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:sword_diamond", {
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description = "Diamond Sword",
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inventory_image = "default_tool_diamondsword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=8},
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},
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_tool("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if on_skeleton_key_use then
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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-- finish and return the new key
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itemstack:take_item()
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itemstack:add_item("default:key")
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local meta = itemstack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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..minetest.registered_nodes[node.name].description)
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return itemstack
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end
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end
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return nil
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end
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})
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minetest.register_tool("default:key", {
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description = "Key",
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inventory_image = "default_key.png",
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groups = {key = 1, not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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return itemstack
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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local on_key_use = ndef.on_key_use
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if on_key_use then
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on_key_use(pos, placer)
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end
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return nil
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end
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})
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