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102 lines
2.8 KiB
Lua
102 lines
2.8 KiB
Lua
-- creative/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator("creative")
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creative = {}
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creative.get_translator = S
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local function update_sfinv(name)
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minetest.after(0, function()
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local player = minetest.get_player_by_name(name)
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if player then
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if sfinv.get_page(player):sub(1, 9) == "creative:" then
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sfinv.set_page(player, sfinv.get_homepage_name(player))
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else
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sfinv.set_player_inventory_formspec(player)
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end
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end
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end)
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end
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minetest.register_privilege("creative", {
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description = S("Allow player to use creative inventory"),
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give_to_singleplayer = false,
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give_to_admin = false,
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on_grant = update_sfinv,
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on_revoke = update_sfinv,
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})
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-- Override the engine's creative mode function
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local old_is_creative_enabled = minetest.is_creative_enabled
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function minetest.is_creative_enabled(name)
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if name == "" then
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return old_is_creative_enabled(name)
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end
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return minetest.check_player_privs(name, {creative = true}) or
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old_is_creative_enabled(name)
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end
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-- For backwards compatibility:
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function creative.is_enabled_for(name)
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return minetest.is_creative_enabled(name)
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end
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dofile(minetest.get_modpath("creative") .. "/inventory.lua")
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if minetest.is_creative_enabled("") then
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-- Dig time is modified according to difference (leveldiff) between tool
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-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
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-- leveldiff and 1.
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-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
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-- increased such that nodes of differing levels have an insignificant
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-- effect on digtime.
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local digtime = 42
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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-- Override the hand tool
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minetest.override_item("", {
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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-- dig_immediate group doesn't use value 1. Value 3 is instant dig
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dig_immediate =
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{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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},
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damage_groups = {fleshy = 10},
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}
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})
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end
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-- Unlimited node placement
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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if placer and placer:is_player() then
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return creative.is_enabled_for(placer:get_player_name())
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end
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end)
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-- Don't pick up if the item is already in the inventory
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() or
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not creative.is_enabled_for(digger:get_player_name()) then
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return old_handle_node_drops(pos, drops, digger)
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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end
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end
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end
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