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minetest_game/mods/keys/craftitems.lua

102 lines
2.6 KiB
Lua

-- Load support for MT game translation.
local S = minetest.get_translator("keys")
--
-- Craftitems
--
minetest.register_craftitem("keys:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "keys_key_skeleton.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local node_reg = minetest.registered_nodes[node.name]
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("keys:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
minetest.registered_nodes[node.name].description))
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:get_pos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
minetest.register_craftitem("keys:key", {
description = S("Key"),
inventory_image = "keys_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack
end
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
local on_key_use = ndef.on_key_use
if on_key_use then
on_key_use(pos, placer)
end
return nil
end
})