minetest_game/mods/flowers
paramat fc791d80f0 Default/flowers: Improve papyrus and waterlily schematics
Papyrus:
Make base node dirt instead of dirt_with_grass. Formerly the exposed
dirt would change to grass but the new grass spread ABM now prevents that.

Waterlily:
Don't specify a water_source node in the schematic, as it may be used in
river water. It was not force-placed but should really be "air" prob = 0.
2016-12-04 06:36:05 +00:00
..
schematics Default/flowers: Improve papyrus and waterlily schematics 2016-12-04 06:36:05 +00:00
textures Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
README.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Default, flowers: Improve plant selection boxes 2016-11-05 09:14:10 +00:00
license.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
mapgen.lua Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes 2016-12-03 02:18:06 +00:00

README.txt

Minetest Game mod: flowers
==========================
See license.txt for license information.

Authors of source code
----------------------
Originally by Ironzorg (MIT) and VanessaE (MIT)
Various Minetest developers and contributors (MIT)

Authors of media (textures)
---------------------------
RHRhino (CC BY-SA 3.0):
  flowers_dandelion_white.png
  flowers_dandelion_yellow.png
  flowers_geranium.png
  flowers_rose.png
  flowers_tulip.png
  flowers_viola.png

Gambit (CC BY-SA 3.0):
  flowers_mushroom_brown.png
  flowers_mushroom_red.png
  flowers_waterlily.png

yyt16384 (CC BY-SA 3.0):
  flowers_waterlily_bottom.png, derived from Gambit's texture