mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 06:50:18 +01:00
221 lines
5.2 KiB
Lua
221 lines
5.2 KiB
Lua
local pi = math.pi
|
|
local player_in_bed = 0
|
|
local is_sp = minetest.is_singleplayer()
|
|
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
|
if enable_respawn == nil then
|
|
enable_respawn = true
|
|
end
|
|
|
|
-- Helper functions
|
|
|
|
local function get_look_yaw(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.param2 == 1 then
|
|
return pi / 2, n.param2
|
|
elseif n.param2 == 3 then
|
|
return -pi / 2, n.param2
|
|
elseif n.param2 == 0 then
|
|
return pi, n.param2
|
|
else
|
|
return 0, n.param2
|
|
end
|
|
end
|
|
|
|
local function is_night_skip_enabled()
|
|
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
|
if enable_night_skip == nil then
|
|
enable_night_skip = true
|
|
end
|
|
return enable_night_skip
|
|
end
|
|
|
|
local function check_in_beds(players)
|
|
local in_bed = beds.player
|
|
if not players then
|
|
players = minetest.get_connected_players()
|
|
end
|
|
|
|
for n, player in ipairs(players) do
|
|
local name = player:get_player_name()
|
|
if not in_bed[name] then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return #players > 0
|
|
end
|
|
|
|
local function lay_down(player, pos, bed_pos, state, skip)
|
|
local name = player:get_player_name()
|
|
local hud_flags = player:hud_get_flags()
|
|
|
|
if not player or not name then
|
|
return
|
|
end
|
|
|
|
-- stand up
|
|
if state ~= nil and not state then
|
|
local p = beds.pos[name] or nil
|
|
if beds.player[name] ~= nil then
|
|
beds.player[name] = nil
|
|
player_in_bed = player_in_bed - 1
|
|
end
|
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
|
if skip then
|
|
return
|
|
end
|
|
if p then
|
|
player:setpos(p)
|
|
end
|
|
|
|
-- physics, eye_offset, etc
|
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
|
default.player_attached[name] = false
|
|
player:set_physics_override(1, 1, 1)
|
|
hud_flags.wielditem = true
|
|
default.player_set_animation(player, "stand" , 30)
|
|
|
|
-- lay down
|
|
else
|
|
beds.player[name] = 1
|
|
beds.pos[name] = pos
|
|
player_in_bed = player_in_bed + 1
|
|
|
|
-- physics, eye_offset, etc
|
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
|
local yaw, param2 = get_look_yaw(bed_pos)
|
|
player:set_look_horizontal(yaw)
|
|
local dir = minetest.facedir_to_dir(param2)
|
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
|
player:set_physics_override(0, 0, 0)
|
|
player:setpos(p)
|
|
default.player_attached[name] = true
|
|
hud_flags.wielditem = false
|
|
default.player_set_animation(player, "lay" , 0)
|
|
end
|
|
|
|
player:hud_set_flags(hud_flags)
|
|
end
|
|
|
|
local function update_formspecs(finished)
|
|
local ges = #minetest.get_connected_players()
|
|
local form_n
|
|
local is_majority = (ges / 2) < player_in_bed
|
|
|
|
if finished then
|
|
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
|
else
|
|
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
|
" of " .. tostring(ges) .. " players are in bed]"
|
|
if is_majority and is_night_skip_enabled() then
|
|
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
|
end
|
|
end
|
|
|
|
for name,_ in pairs(beds.player) do
|
|
minetest.show_formspec(name, "beds_form", form_n)
|
|
end
|
|
end
|
|
|
|
|
|
-- Public functions
|
|
|
|
function beds.kick_players()
|
|
for name, _ in pairs(beds.player) do
|
|
local player = minetest.get_player_by_name(name)
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
end
|
|
|
|
function beds.skip_night()
|
|
minetest.set_timeofday(0.23)
|
|
end
|
|
|
|
function beds.on_rightclick(pos, player)
|
|
local name = player:get_player_name()
|
|
local ppos = player:getpos()
|
|
local tod = minetest.get_timeofday()
|
|
|
|
if tod > 0.2 and tod < 0.805 then
|
|
if beds.player[name] then
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
|
return
|
|
end
|
|
|
|
-- move to bed
|
|
if not beds.player[name] then
|
|
lay_down(player, ppos, pos)
|
|
beds.set_spawns() -- save respawn positions when entering bed
|
|
else
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
|
|
if not is_sp then
|
|
update_formspecs(false)
|
|
end
|
|
|
|
-- skip the night and let all players stand up
|
|
if check_in_beds() then
|
|
minetest.after(2, function()
|
|
if not is_sp then
|
|
update_formspecs(is_night_skip_enabled())
|
|
end
|
|
if is_night_skip_enabled() then
|
|
beds.skip_night()
|
|
beds.kick_players()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
-- Callbacks
|
|
-- Only register respawn callback if respawn enabled
|
|
if enable_respawn then
|
|
-- respawn player at bed if enabled and valid position is found
|
|
minetest.register_on_respawnplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local pos = beds.spawn[name]
|
|
if pos then
|
|
player:setpos(pos)
|
|
return true
|
|
end
|
|
end)
|
|
end
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
lay_down(player, nil, nil, false, true)
|
|
beds.player[name] = nil
|
|
if check_in_beds() then
|
|
minetest.after(2, function()
|
|
update_formspecs(is_night_skip_enabled())
|
|
if is_night_skip_enabled() then
|
|
beds.skip_night()
|
|
beds.kick_players()
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "beds_form" then
|
|
return
|
|
end
|
|
if fields.quit or fields.leave then
|
|
lay_down(player, nil, nil, false)
|
|
update_formspecs(false)
|
|
end
|
|
|
|
if fields.force then
|
|
update_formspecs(is_night_skip_enabled())
|
|
if is_night_skip_enabled() then
|
|
beds.skip_night()
|
|
beds.kick_players()
|
|
end
|
|
end
|
|
end)
|