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menu
mods
beds
binoculars
boats
bones
bucket
butterflies
carts
locale
models
sounds
textures
carts_cart.png
carts_cart_front.png
carts_cart_side.png
carts_cart_top.png
carts_rail_crossing.png
carts_rail_crossing_brk.png
carts_rail_crossing_pwr.png
carts_rail_curved.png
carts_rail_curved_brk.png
carts_rail_curved_pwr.png
carts_rail_straight.png
carts_rail_straight_brk.png
carts_rail_straight_pwr.png
carts_rail_t_junction.png
carts_rail_t_junction_brk.png
carts_rail_t_junction_pwr.png
README.txt
cart_entity.lua
functions.lua
init.lua
license.txt
mod.conf
rails.lua
creative
default
doors
dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
game_commands
give_initial_stuff
keys
map
mtg_craftguide
player_api
screwdriver
sethome
sfinv
spawn
stairs
tnt
vessels
walls
weather
wool
xpanes
utils
.gitignore
.luacheckrc
LICENSE.txt
README.md
game.conf
game_api.txt
minetest.conf
minetest.conf.example
schematic_tables.txt
screenshot.png
settingtypes.txt
Only a single program was used to safely compress all textures in MTG. * `optipng -o7 -zm1-9 -nc -strip all -clobber %%f` The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode. utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.