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mirror of https://github.com/minetest/minetest_game.git synced 2024-11-18 15:50:23 +01:00
minetest_game/mods/beds
2019-03-23 23:12:44 +00:00
..
textures Beds: Use mod textures instead of default_wood.png 2018-10-29 22:08:25 +00:00
api.lua Beds: Make on_rotate function check new param2 instead of rotation mode 2019-02-08 01:53:55 +00:00
beds.lua Beds: Do not require red wool to craft beds 2019-02-10 21:38:58 +00:00
depends.txt Add beds 2015-02-24 20:59:04 +01:00
functions.lua Fix beds being undiggable after laying down 2019-03-23 23:12:44 +00:00
init.lua Beds: Fix formspec size, no prepend 2019-01-26 14:00:01 +01:00
license.txt Beds: Use mod textures instead of default_wood.png 2018-10-29 22:08:25 +00:00
README.txt Beds: Use mod textures instead of default_wood.png 2018-10-29 22:08:25 +00:00
spawns.lua Replace deprecated function calls 2018-07-01 20:44:03 +01:00

Minetest Game mod: beds
=======================
See license.txt for license information.

Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)

Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0)
 All textures unless otherwise noted

TumeniNodes (CC BY-SA 3.0)
 beds_bed_under.png

This mod adds a bed to Minetest which allows to skip the night.
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more
than 50% of the players are lying in bed and use this option.

Another feature is a controlled respawning. If you have slept in bed (not just lying in
it) your respawn point is set to the beds location and you will respawn there after
death.
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
minetest.conf.
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
minetest.conf or by using the /set command in-game.