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This uses a vmanip to count adjacent tnt nodes and explodes them all at once, using an inverse square law to recalculate the radius. The maximum explosion becomes 125 nodes of tnt yielding a radius of 15 nodes, which does not break my machine and makes it return in under a second. This makes both bigger explosions and less stability issues. The drop code has been simplified and now drops at all times a reasonable amount of drops, never blanketing the area with drops, even at the larges explosion level. Particles are scaled up according to explosion size as well - a bigger explosion will show bigger particles. To scale the tnt:boom particle, we move it to the _effects() function. |
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README.txt |
Minetest Game mod: tnt ====================== by PilzAdam and ShadowNinja Introduction: This mod adds TNT to Minetest. TNT is a tool to help the player in mining. How to use the mod: Craft gunpowder by placing coal and gravel in the crafting area. The gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT surround gunpowder with 4 wood in a + shape. There are different ways to blow up TNT: 1. Hit it with a torch. 2. Hit a gunpowder fuze that leads to a TNT block with a torch. 3. Activate it with mesecons (fastest way) Be aware of the damage radius of 7 blocks! License: WTFPL (see below) See also: http://minetest.net/ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.