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74 lines
2.5 KiB
Lua
74 lines
2.5 KiB
Lua
-- walls/init.lua
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walls = {}
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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-- Load support for MT game translation.
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local S = minetest.get_translator("walls")
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walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
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--make wall_texture_table paramenter backwards compatible for mods passing single texture
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if type(wall_texture_table) ~= "table" then
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wall_texture_table = { wall_texture_table }
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end
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-- inventory node, and pole-type wall start item
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minetest.register_node(wall_name, {
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description = wall_desc,
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
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-- connect_bottom =
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connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4},
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connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16},
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connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
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connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16},
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},
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collision_box = {
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type = "connected",
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fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4},
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connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4},
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connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
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connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4},
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},
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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is_ground_content = false,
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tiles = wall_texture_table,
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walkable = true,
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groups = { cracky = 3, wall = 1, stone = 2 },
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sounds = wall_sounds,
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})
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-- crafting recipe
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-- HACK:
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-- Walls have no crafts, when register new wall via API from another mod, but in the same namespace (`walls`).
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-- So we should remove `":"` at the beginning of the name.
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if wall_name:sub(1, 1) == ":" then
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wall_name = wall_name:sub(2)
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end
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minetest.register_craft({
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output = wall_name .. " 6",
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recipe = {
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{ "", "", "" },
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{ wall_mat, wall_mat, wall_mat},
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{ wall_mat, wall_mat, wall_mat},
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}
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})
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end
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walls.register("walls:cobble", S("Cobblestone Wall"), {"default_cobble.png"},
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"default:cobble", default.node_sound_stone_defaults())
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walls.register("walls:mossycobble", S("Mossy Cobblestone Wall"), {"default_mossycobble.png"},
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"default:mossycobble", default.node_sound_stone_defaults())
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walls.register("walls:desertcobble", S("Desert Cobblestone Wall"), {"default_desert_cobble.png"},
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"default:desert_cobble", default.node_sound_stone_defaults())
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