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minetest_game/mods/stairs/init.lua

803 lines
19 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register aliases for new pine node names
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
-- Get setting for replace ABM
local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
if placer then
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stair
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
align_style = "world",
}
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
-- Recipe matches appearence in inventory
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Use stairs to craft full blocks again (1:1)
minetest.register_craft({
output = recipeitem .. ' 3',
recipe = {
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slab
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-- Set world-aligned textures
local slab_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
slab_images[i] = {
name = image,
align_style = "world",
}
else
slab_images[i] = table.copy(image)
if image.align_style == nil then
slab_images[i].align_style = "world"
end
end
end
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local player_name = placer and placer:get_player_name() or ""
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name))
if under and under.name:find("stairs:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(player_name, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
replace_name = "stairs:slab_".. subname,
groups = {slabs_replace = 1},
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- Use 2 slabs to craft a full block again (1:1)
minetest.register_craft({
output = recipeitem,
recipe = {
{'stairs:slab_' .. subname},
{'stairs:slab_' .. subname},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end
-- Register inner stair
-- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
align_style = "world",
}
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
minetest.register_node(":stairs:stair_inner_" .. subname, {
description = "Inner " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_inner_' .. subname .. ' 7',
recipe = {
{ "", recipeitem, ""},
{ recipeitem, "", recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_inner_' .. subname,
burntime = math.floor(baseburntime * 0.875),
})
end
end
end
-- Register outer stair
-- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
align_style = "world",
}
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
groups.stair = 1
minetest.register_node(":stairs:stair_outer_" .. subname, {
description = "Outer " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return rotate_and_place(itemstack, placer, pointed_thing)
end,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_outer_' .. subname .. ' 6',
recipe = {
{ "", "", ""},
{ "", recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairs:stair_outer_' .. subname,
burntime = math.floor(baseburntime * 0.625),
})
end
end
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
-- Register default stairs and slabs
stairs.register_stair_and_slab(
"wood",
"default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"junglewood",
"default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"pine_wood",
"default:pine_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"acacia_wood",
"default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"aspen_wood",
"default:aspen_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"stone",
"default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"cobble",
"default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"mossycobble",
"default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"stonebrick",
"default:stonebrick",
{cracky = 2},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"stone_block",
"default:stone_block",
{cracky = 2},
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stone",
"default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_cobble",
"default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stonebrick",
"default:desert_stonebrick",
{cracky = 2},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_stone_block",
"default:desert_stone_block",
{cracky = 2},
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstone",
"default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstonebrick",
"default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"sandstone_block",
"default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone",
"default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_brick",
"default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_block",
"default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone",
"default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_brick",
"default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_block",
"default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidianbrick",
"default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian_block",
"default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"brick",
"default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"steelblock",
"default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"tinblock",
"default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"copperblock",
"default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"bronzeblock",
"default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"goldblock",
"default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"ice",
"default:ice",
{cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
default.node_sound_glass_defaults()
)
stairs.register_stair_and_slab(
"snowblock",
"default:snowblock",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_snow_defaults()
)