mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 15:00:18 +01:00
0664570d22
Dig time is modified according to difference (leveldiff) between tool 'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff and 1. In creative mode, where the hand is redefined to have maxlevel 3, this results in higher level nodes taking significantly longer to break. Now, to speed up digging, hand 'maxlevel' and 'digtime' have been increased such that nodes of differing levels have an insignificant effect on digtime. Dig time for all nodes is now identical to that of, for example, dirt nodes. |
||
---|---|---|
.. | ||
textures | ||
depends.txt | ||
init.lua | ||
README.txt |
Minetest Game mod: creative =========================== Implements creative mode. Switch on by using the "creative_mode" setting. Registered items that - have a description, and - do not have the group not_in_creative_inventory are added to the creative inventory. License of source code and media files: --------------------------------------- Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details.