mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 15:00:18 +01:00
995256744a
Make the softer woods, pine and aspen, 'flammable = 3'. Correct inconsistent flammability of wood and stairs in relation to all other solid wood nodes in MTGame. Make the the softer woods, pine and aspen, 'choppy = 3'.
528 lines
12 KiB
Lua
528 lines
12 KiB
Lua
-- Minetest 0.4 mod: stairs
|
|
-- See README.txt for licensing and other information.
|
|
|
|
|
|
-- Global namespace for functions
|
|
|
|
stairs = {}
|
|
|
|
|
|
-- Register aliases for new pine node names
|
|
|
|
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
|
|
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
|
|
|
|
|
|
-- Get setting for replace ABM
|
|
|
|
local replace = minetest.setting_getbool("enable_stairs_replace_abm")
|
|
|
|
|
|
-- Register stairs.
|
|
-- Node will be called stairs:stair_<subname>
|
|
|
|
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
|
groups.stair = 1
|
|
minetest.register_node(":stairs:stair_" .. subname, {
|
|
description = description,
|
|
drawtype = "mesh",
|
|
mesh = "stairs_stair.obj",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = groups,
|
|
sounds = sounds,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local param2 = 0
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
local dir = {
|
|
x = p1.x - placer_pos.x,
|
|
y = p1.y - placer_pos.y,
|
|
z = p1.z - placer_pos.z
|
|
}
|
|
param2 = minetest.dir_to_facedir(dir)
|
|
end
|
|
|
|
if p0.y - 1 == p1.y then
|
|
param2 = param2 + 20
|
|
if param2 == 21 then
|
|
param2 = 23
|
|
elseif param2 == 23 then
|
|
param2 = 21
|
|
end
|
|
end
|
|
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end,
|
|
})
|
|
|
|
-- for replace ABM
|
|
if replace then
|
|
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
|
|
replace_name = "stairs:stair_" .. subname,
|
|
groups = {slabs_replace = 1},
|
|
})
|
|
end
|
|
|
|
if recipeitem then
|
|
minetest.register_craft({
|
|
output = 'stairs:stair_' .. subname .. ' 8',
|
|
recipe = {
|
|
{recipeitem, "", ""},
|
|
{recipeitem, recipeitem, ""},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
-- Flipped recipe for the silly minecrafters
|
|
minetest.register_craft({
|
|
output = 'stairs:stair_' .. subname .. ' 8',
|
|
recipe = {
|
|
{"", "", recipeitem},
|
|
{"", recipeitem, recipeitem},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
end
|
|
end
|
|
|
|
|
|
-- Register slabs.
|
|
-- Node will be called stairs:slab_<subname>
|
|
|
|
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
|
groups.slab = 1
|
|
minetest.register_node(":stairs:slab_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
-- If it's being placed on an another similar one, replace it with
|
|
-- a full block
|
|
local slabpos = nil
|
|
local slabnode = nil
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local n0 = minetest.get_node(p0)
|
|
local n1 = minetest.get_node(p1)
|
|
local param2 = 0
|
|
|
|
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
|
|
n0.param2 >= 20)
|
|
|
|
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
|
|
p0.y + 1 == p1.y then
|
|
slabpos = p0
|
|
slabnode = n0
|
|
elseif n1.name == "stairs:slab_" .. subname then
|
|
slabpos = p1
|
|
slabnode = n1
|
|
end
|
|
if slabpos then
|
|
-- Remove the slab at slabpos
|
|
minetest.remove_node(slabpos)
|
|
-- Make a fake stack of a single item and try to place it
|
|
local fakestack = ItemStack(recipeitem)
|
|
fakestack:set_count(itemstack:get_count())
|
|
|
|
pointed_thing.above = slabpos
|
|
local success
|
|
fakestack, success = minetest.item_place(fakestack, placer,
|
|
pointed_thing)
|
|
-- If the item was taken from the fake stack, decrement original
|
|
if success then
|
|
itemstack:set_count(fakestack:get_count())
|
|
-- Else put old node back
|
|
else
|
|
minetest.set_node(slabpos, slabnode)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
-- Upside down slabs
|
|
if p0.y - 1 == p1.y then
|
|
-- Turn into full block if pointing at a existing slab
|
|
if n0_is_upside_down then
|
|
-- Remove the slab at the position of the slab
|
|
minetest.remove_node(p0)
|
|
-- Make a fake stack of a single item and try to place it
|
|
local fakestack = ItemStack(recipeitem)
|
|
fakestack:set_count(itemstack:get_count())
|
|
|
|
pointed_thing.above = p0
|
|
local success
|
|
fakestack, success = minetest.item_place(fakestack, placer,
|
|
pointed_thing)
|
|
-- If the item was taken from the fake stack, decrement original
|
|
if success then
|
|
itemstack:set_count(fakestack:get_count())
|
|
-- Else put old node back
|
|
else
|
|
minetest.set_node(p0, n0)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
-- Place upside down slab
|
|
param2 = 20
|
|
end
|
|
|
|
-- If pointing at the side of a upside down slab
|
|
if n0_is_upside_down and p0.y + 1 ~= p1.y then
|
|
param2 = 20
|
|
end
|
|
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end,
|
|
})
|
|
|
|
-- for replace ABM
|
|
if replace then
|
|
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
|
|
replace_name = "stairs:slab_".. subname,
|
|
groups = {slabs_replace = 1},
|
|
})
|
|
end
|
|
|
|
if recipeitem then
|
|
minetest.register_craft({
|
|
output = 'stairs:slab_' .. subname .. ' 6',
|
|
recipe = {
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
end
|
|
end
|
|
|
|
|
|
-- Optionally replace old "upside_down" nodes with new param2 versions.
|
|
-- Disabled by default.
|
|
|
|
if replace then
|
|
minetest.register_abm({
|
|
label = "Slab replace",
|
|
nodenames = {"group:slabs_replace"},
|
|
interval = 16,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
node.name = minetest.registered_nodes[node.name].replace_name
|
|
node.param2 = node.param2 + 20
|
|
if node.param2 == 21 then
|
|
node.param2 = 23
|
|
elseif node.param2 == 23 then
|
|
node.param2 = 21
|
|
end
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
-- Stair/slab registration function.
|
|
-- Nodes will be called stairs:{stair,slab}_<subname>
|
|
|
|
function stairs.register_stair_and_slab(subname, recipeitem,
|
|
groups, images, desc_stair, desc_slab, sounds)
|
|
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
|
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
|
end
|
|
|
|
|
|
-- Register default stairs and slabs
|
|
|
|
stairs.register_stair_and_slab(
|
|
"wood",
|
|
"default:wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_wood.png"},
|
|
"Wooden Stair",
|
|
"Wooden Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"junglewood",
|
|
"default:junglewood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_junglewood.png"},
|
|
"Jungle Wood Stair",
|
|
"Jungle Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"pine_wood",
|
|
"default:pine_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_pine_wood.png"},
|
|
"Pine Wood Stair",
|
|
"Pine Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"acacia_wood",
|
|
"default:acacia_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_acacia_wood.png"},
|
|
"Acacia Wood Stair",
|
|
"Acacia Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"aspen_wood",
|
|
"default:aspen_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_aspen_wood.png"},
|
|
"Aspen Wood Stair",
|
|
"Aspen Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stone",
|
|
"default:stone",
|
|
{cracky = 3},
|
|
{"default_stone.png"},
|
|
"Stone Stair",
|
|
"Stone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"cobble",
|
|
"default:cobble",
|
|
{cracky = 3},
|
|
{"default_cobble.png"},
|
|
"Cobblestone Stair",
|
|
"Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"mossycobble",
|
|
nil,
|
|
{cracky = 3},
|
|
{"default_mossycobble.png"},
|
|
"Mossy Cobblestone Stair",
|
|
"Mossy Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stonebrick",
|
|
"default:stonebrick",
|
|
{cracky = 2},
|
|
{"default_stone_brick.png"},
|
|
"Stone Brick Stair",
|
|
"Stone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stone_block",
|
|
"default:stone_block",
|
|
{cracky = 2},
|
|
{"default_stone_block.png"},
|
|
"Stone Block Stair",
|
|
"Stone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stone",
|
|
"default:desert_stone",
|
|
{cracky = 3},
|
|
{"default_desert_stone.png"},
|
|
"Desert Stone Stair",
|
|
"Desert Stone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_cobble",
|
|
"default:desert_cobble",
|
|
{cracky = 3},
|
|
{"default_desert_cobble.png"},
|
|
"Desert Cobblestone Stair",
|
|
"Desert Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stonebrick",
|
|
"default:desert_stonebrick",
|
|
{cracky = 2},
|
|
{"default_desert_stone_brick.png"},
|
|
"Desert Stone Brick Stair",
|
|
"Desert Stone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stone_block",
|
|
"default:desert_stone_block",
|
|
{cracky = 2},
|
|
{"default_desert_stone_block.png"},
|
|
"Desert Stone Block Stair",
|
|
"Desert Stone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstone",
|
|
"default:sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_sandstone.png"},
|
|
"Sandstone Stair",
|
|
"Sandstone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstonebrick",
|
|
"default:sandstonebrick",
|
|
{cracky = 2},
|
|
{"default_sandstone_brick.png"},
|
|
"Sandstone Brick Stair",
|
|
"Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstone_block",
|
|
"default:sandstone_block",
|
|
{cracky = 2},
|
|
{"default_sandstone_block.png"},
|
|
"Sandstone Block Stair",
|
|
"Sandstone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidian",
|
|
"default:obsidian",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian.png"},
|
|
"Obsidian Stair",
|
|
"Obsidian Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidianbrick",
|
|
"default:obsidianbrick",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_brick.png"},
|
|
"Obsidian Brick Stair",
|
|
"Obsidian Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidian_block",
|
|
"default:obsidian_block",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_block.png"},
|
|
"Obsidian Block Stair",
|
|
"Obsidian Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"brick",
|
|
"default:brick",
|
|
{cracky = 3},
|
|
{"default_brick.png"},
|
|
"Brick Stair",
|
|
"Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"straw",
|
|
"farming:straw",
|
|
{snappy = 3, flammable = 4},
|
|
{"farming_straw.png"},
|
|
"Straw Stair",
|
|
"Straw Slab",
|
|
default.node_sound_leaves_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"steelblock",
|
|
"default:steelblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_steel_block.png"},
|
|
"Steel Block Stair",
|
|
"Steel Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"copperblock",
|
|
"default:copperblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_copper_block.png"},
|
|
"Copper Block Stair",
|
|
"Copper Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"bronzeblock",
|
|
"default:bronzeblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_bronze_block.png"},
|
|
"Bronze Block Stair",
|
|
"Bronze Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"goldblock",
|
|
"default:goldblock",
|
|
{cracky = 1},
|
|
{"default_gold_block.png"},
|
|
"Gold Block Stair",
|
|
"Gold Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|