mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-17 15:28:13 +01:00
b998ab1b3a
This fence gate builds on NDT_CONNECTED by assuming fence nodes will automatically connect to it's sides properly. The fence gate will open and close just like doors, with sounds, but it only opens one way. The gate sticks out quite a bit and can be bumped into, so the fence may be used as some sort of path switch. The fence gate offers no form of protection and can be opened and closed by anyone. This is done on purpose - the fencegate isn't meant to provide protection from players, as fences can be trivially jumped over. Instead, these fences should be used for protecting crops from hungry sheep, or keeping rabbits in their pen, or just decoration. Mods can also modify the mod to add protection, of course. A recipe is added to make these. It's 4 sticks and 2 wood (any) as follows: stick wood stick stick wood stick The collision box of the open gate is such that if two gates are connected but mirrored (making an M shape) then you can walk a large entity that's larger than 1.0 wide through the opening. The gate of an opened fence can also be stood upon or bumped into. I've mixed together some sounds to provide a somewhat light sound experience, one that one would expect from a small gate latching open and close. This change requires #873, otherwise it doesn't connect to fences.
704 lines
18 KiB
Lua
704 lines
18 KiB
Lua
|
|
--[[
|
|
|
|
Copyright (C) 2012 PilzAdam
|
|
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
|
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
|
|
|
--]]
|
|
|
|
-- our API object
|
|
doors = {}
|
|
|
|
-- private data
|
|
local _doors = {}
|
|
_doors.registered_doors = {}
|
|
_doors.registered_trapdoors = {}
|
|
|
|
-- returns an object to a door object or nil
|
|
function doors.get(pos)
|
|
if _doors.registered_doors[minetest.get_node(pos).name] then
|
|
-- A normal upright door
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.door_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local state = minetest.get_meta(self.pos):get_int("state")
|
|
return state %2 == 1
|
|
end
|
|
}
|
|
elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
|
|
-- A trapdoor
|
|
return {
|
|
pos = pos,
|
|
open = function(self, player)
|
|
if self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
close = function(self, player)
|
|
if not self:state() then
|
|
return false
|
|
end
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
toggle = function(self, player)
|
|
return _doors.trapdoor_toggle(self.pos, player)
|
|
end,
|
|
state = function(self)
|
|
local name = minetest.get_node(pos).name
|
|
return name:sub(-5) == "_open"
|
|
end
|
|
}
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- this hidden node is placed on top of the bottom, and prevents
|
|
-- nodes from being placed in the top half of the door.
|
|
minetest.register_node("doors:hidden", {
|
|
description = "Hidden Door Segment",
|
|
drawtype = "airlike",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = false,
|
|
floodable = false,
|
|
drop = "",
|
|
groups = { not_in_creative_inventory = 1 },
|
|
on_blast = function() end
|
|
})
|
|
|
|
-- table used to aid door opening/closing
|
|
local transform = {
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_b", param2 = 1 },
|
|
{ v = "_b", param2 = 2 },
|
|
{ v = "_b", param2 = 3 },
|
|
{ v = "_b", param2 = 0 },
|
|
},
|
|
{
|
|
{ v = "_a", param2 = 3 },
|
|
{ v = "_a", param2 = 0 },
|
|
{ v = "_a", param2 = 1 },
|
|
{ v = "_a", param2 = 2 },
|
|
},
|
|
}
|
|
|
|
function _doors.door_toggle(pos, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local state = meta:get_int("state")
|
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
local name = def.door.name
|
|
|
|
if clicker then
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local old = state
|
|
-- until Lua-5.2 we have no bitwise operators :(
|
|
if state % 2 == 1 then
|
|
state = state - 1
|
|
else
|
|
state = state + 1
|
|
end
|
|
|
|
local dir = minetest.get_node(pos).param2
|
|
if state % 2 == 0 then
|
|
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
else
|
|
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
end
|
|
|
|
minetest.swap_node(pos, {
|
|
name = name .. transform[state + 1][dir+1].v,
|
|
param2 = transform[state + 1][dir+1].param2
|
|
})
|
|
meta:set_int("state", state)
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
|
|
-- Run script hook
|
|
local _, callback
|
|
for _, callback in ipairs(core.registered_on_placenodes) do
|
|
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
|
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
|
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
|
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
|
local pointed_thing_copy = {
|
|
type = pointed_thing.type,
|
|
above = vector.new(pointed_thing.above),
|
|
under = vector.new(pointed_thing.under),
|
|
ref = pointed_thing.ref,
|
|
}
|
|
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
|
|
end
|
|
end
|
|
|
|
function doors.register(name, def)
|
|
if not name:find(":") then
|
|
name = "doors:" .. name
|
|
end
|
|
|
|
-- replace old doors of this type automatically
|
|
minetest.register_abm({
|
|
nodenames = {name.."_b_1", name.."_b_2"},
|
|
interval = 7.0,
|
|
chance = 1,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
local l = tonumber(node.name:sub(-1))
|
|
local meta = minetest.get_meta(pos)
|
|
local h = meta:get_int("right") + 1
|
|
local p2 = node.param2
|
|
local replace = {
|
|
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
|
|
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
|
|
}
|
|
local new = replace[l][h]
|
|
-- retain infotext and doors_owner fields
|
|
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
|
meta:set_int("state", new.state)
|
|
-- wipe meta on top node as it's unused
|
|
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem(":" .. name, {
|
|
description = def.description,
|
|
inventory_image = def.inventory_image,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = nil
|
|
|
|
if not pointed_thing.type == "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local pdef = minetest.registered_nodes[node.name]
|
|
if pdef and pdef.on_rightclick then
|
|
return pdef.on_rightclick(pointed_thing.under,
|
|
node, placer, itemstack)
|
|
end
|
|
|
|
if pdef and pdef.buildable_to then
|
|
pos = pointed_thing.under
|
|
else
|
|
pos = pointed_thing.above
|
|
node = minetest.get_node(pos)
|
|
pdef = minetest.registered_nodes[node.name]
|
|
if not pdef or not pdef.buildable_to then
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
|
if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
|
|
return itemstack
|
|
end
|
|
|
|
local pn = placer:get_player_name()
|
|
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
|
|
return itemstack
|
|
end
|
|
|
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
|
|
local ref = {
|
|
{ x = -1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = 1 },
|
|
{ x = 1, y = 0, z = 0 },
|
|
{ x = 0, y = 0, z = -1 },
|
|
}
|
|
|
|
local aside = {
|
|
x = pos.x + ref[dir + 1].x,
|
|
y = pos.y + ref[dir + 1].y,
|
|
z = pos.z + ref[dir + 1].z,
|
|
}
|
|
|
|
local state = 0
|
|
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
|
state = state + 2
|
|
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
|
else
|
|
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
|
end
|
|
minetest.set_node(above, { name = "doors:hidden" })
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("state", state)
|
|
|
|
if def.protected then
|
|
local pn = placer:get_player_name()
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by " .. pn)
|
|
end
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
local can_dig = function(pos, digger)
|
|
if not def.protected then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local name = ""
|
|
if digger then
|
|
name = digger:get_player_name()
|
|
end
|
|
return meta:get_string("doors_owner") == name
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
def.groups.not_in_creative_inventory = 1
|
|
def.groups.door = 1
|
|
def.drop = name
|
|
def.door = {
|
|
name = name,
|
|
sounds = { def.sound_close, def.sound_open },
|
|
}
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.door_toggle(pos, clicker)
|
|
end
|
|
def.after_dig_node = function(pos, node, meta, digger)
|
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
|
end
|
|
def.can_dig = function(pos, player)
|
|
return can_dig(pos, player)
|
|
end
|
|
def.on_rotate = function(pos, node, user, mode, new_param2)
|
|
return false
|
|
end
|
|
|
|
if def.protected then
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
-- hidden node doesn't get blasted away.
|
|
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return {name}
|
|
end
|
|
end
|
|
|
|
minetest.register_node(":" .. name .. "_a", {
|
|
description = def.description,
|
|
visual = "mesh",
|
|
mesh = "door_a.obj",
|
|
tiles = def.tiles,
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = true,
|
|
walkable = true,
|
|
is_ground_content = false,
|
|
buildable_to = false,
|
|
drop = def.drop,
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
door = def.door,
|
|
on_rightclick = def.on_rightclick,
|
|
after_dig_node = def.after_dig_node,
|
|
can_dig = def.can_dig,
|
|
on_rotate = def.on_rotate,
|
|
on_blast = def.on_blast,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
})
|
|
|
|
minetest.register_node(":" .. name .. "_b", {
|
|
description = def.description,
|
|
visual = "mesh",
|
|
mesh = "door_b.obj",
|
|
tiles = def.tiles,
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = true,
|
|
walkable = true,
|
|
is_ground_content = false,
|
|
buildable_to = false,
|
|
drop = def.drop,
|
|
groups = def.groups,
|
|
sounds = def.sounds,
|
|
door = def.door,
|
|
on_rightclick = def.on_rightclick,
|
|
after_dig_node = def.after_dig_node,
|
|
can_dig = def.can_dig,
|
|
on_rotate = def.on_rotate,
|
|
on_blast = def.on_blast,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
|
|
},
|
|
})
|
|
|
|
if def.recipe then
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = def.recipe,
|
|
})
|
|
end
|
|
|
|
_doors.registered_doors[name .. "_a"] = true
|
|
_doors.registered_doors[name .. "_b"] = true
|
|
end
|
|
|
|
doors.register("door_wood", {
|
|
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
|
description = "Wooden Door",
|
|
inventory_image = "doors_item_wood.png",
|
|
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
|
recipe = {
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "group:wood"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_steel", {
|
|
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
|
|
description = "Steel Door",
|
|
inventory_image = "doors_item_steel.png",
|
|
protected = true,
|
|
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_glass", {
|
|
tiles = { "doors_door_glass.png"},
|
|
description = "Glass Door",
|
|
inventory_image = "doors_item_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
recipe = {
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
{"default:glass", "default:glass"},
|
|
}
|
|
})
|
|
|
|
doors.register("door_obsidian_glass", {
|
|
tiles = { "doors_door_obsidian_glass.png" },
|
|
description = "Glass Door",
|
|
inventory_image = "doors_item_obsidian_glass.png",
|
|
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
|
sounds = default.node_sound_glass_defaults(),
|
|
recipe = {
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
|
},
|
|
})
|
|
|
|
-- Capture mods using the old API as best as possible.
|
|
function doors.register_door(name, def)
|
|
if def.only_placer_can_open then
|
|
def.protected = true
|
|
end
|
|
def.only_placer_can_open = nil
|
|
|
|
local i = name:find(":")
|
|
local modname = name:sub(1, i - 1)
|
|
if not def.tiles then
|
|
if def.protected then
|
|
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
|
else
|
|
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
|
end
|
|
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
|
"using deprecated API method \"doors.register_door()\" but " ..
|
|
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
|
"will be used instead.")
|
|
end
|
|
|
|
doors.register(name, def)
|
|
end
|
|
|
|
----trapdoor----
|
|
|
|
function _doors.trapdoor_toggle(pos, clicker)
|
|
if clicker then
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("doors_owner")
|
|
if owner ~= "" then
|
|
if clicker:get_player_name() ~= owner then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local node = minetest.get_node(pos)
|
|
local def = minetest.registered_nodes[node.name]
|
|
|
|
if string.sub(node.name, -5) == "_open" then
|
|
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
|
else
|
|
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
function doors.register_trapdoor(name, def)
|
|
local name_closed = name
|
|
local name_opened = name.."_open"
|
|
|
|
local function check_player_priv(pos, player)
|
|
if not def.protected then
|
|
return true
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
local pn = player:get_player_name()
|
|
return meta:get_string("doors_owner") == pn
|
|
end
|
|
|
|
def.on_rightclick = function(pos, node, clicker)
|
|
_doors.trapdoor_toggle(pos, clicker)
|
|
end
|
|
|
|
-- Common trapdoor configuration
|
|
def.drawtype = "nodebox"
|
|
def.paramtype = "light"
|
|
def.paramtype2 = "facedir"
|
|
def.is_ground_content = false
|
|
def.can_dig = check_player_priv
|
|
|
|
if def.protected then
|
|
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local pn = placer:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("doors_owner", pn)
|
|
meta:set_string("infotext", "Owned by "..pn)
|
|
|
|
return minetest.setting_getbool("creative_mode")
|
|
end
|
|
|
|
def.on_blast = function() end
|
|
else
|
|
def.on_blast = function(pos, intensity)
|
|
minetest.remove_node(pos)
|
|
minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
|
|
return { name }
|
|
end
|
|
end
|
|
|
|
if not def.sounds then
|
|
def.sounds = default.node_sound_wood_defaults()
|
|
end
|
|
|
|
if not def.sound_open then
|
|
def.sound_open = "doors_door_open"
|
|
end
|
|
|
|
if not def.sound_close then
|
|
def.sound_close = "doors_door_close"
|
|
end
|
|
|
|
local def_opened = table.copy(def)
|
|
local def_closed = table.copy(def)
|
|
|
|
def_closed.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
|
}
|
|
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
|
def.tile_side, def.tile_side }
|
|
|
|
def_opened.node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
|
}
|
|
def_opened.tiles = { def.tile_side, def.tile_side,
|
|
def.tile_side .. '^[transform3',
|
|
def.tile_side .. '^[transform1',
|
|
def.tile_front, def.tile_front }
|
|
|
|
def_opened.drop = name_closed
|
|
def_opened.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node(name_opened, def_opened)
|
|
minetest.register_node(name_closed, def_closed)
|
|
|
|
_doors.registered_trapdoors[name_opened] = true
|
|
_doors.registered_trapdoors[name_closed] = true
|
|
end
|
|
|
|
doors.register_trapdoor("doors:trapdoor", {
|
|
description = "Trapdoor",
|
|
inventory_image = "doors_trapdoor.png",
|
|
wield_image = "doors_trapdoor.png",
|
|
tile_front = "doors_trapdoor.png",
|
|
tile_side = "doors_trapdoor_side.png",
|
|
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
|
})
|
|
|
|
doors.register_trapdoor("doors:trapdoor_steel", {
|
|
description = "Steel Trapdoor",
|
|
inventory_image = "doors_trapdoor_steel.png",
|
|
wield_image = "doors_trapdoor_steel.png",
|
|
tile_front = "doors_trapdoor_steel.png",
|
|
tile_side = "doors_trapdoor_steel_side.png",
|
|
protected = true,
|
|
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor 2',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'', '', ''},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'doors:trapdoor_steel',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
|
|
----fence gate----
|
|
|
|
local fence = {
|
|
description = "Fence Gate",
|
|
drawtype = "mesh",
|
|
tiles = {"default_wood.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
drop = "doors:gate_closed",
|
|
connect_sides = { "left", "right" },
|
|
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
|
flammable = 2, fence = 1},
|
|
on_rightclick = function(pos, clicker)
|
|
local node = minetest.get_node(pos)
|
|
local def = minetest.registered_nodes[node.name]
|
|
minetest.swap_node(pos, {name = def.gate, param2 = node.param2})
|
|
minetest.sound_play(def.sound, {pos = pos, gain = 0.3,
|
|
max_hear_distance = 8})
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
},
|
|
}
|
|
|
|
local fence_closed = table.copy(fence)
|
|
fence_closed.mesh = "doors_fencegate_closed.obj"
|
|
fence_closed.gate = "doors:gate_open"
|
|
fence_closed.sound = "doors_fencegate_open"
|
|
fence_closed.collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
|
}
|
|
|
|
local fence_open = table.copy(fence)
|
|
fence_open.mesh = "doors_fencegate_open.obj"
|
|
fence_open.gate = "doors:gate_closed"
|
|
fence_open.sound = "doors_fencegate_close"
|
|
fence_open.groups.not_in_creative_inventory = 1
|
|
fence_open.collision_box = {
|
|
type = "fixed",
|
|
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
|
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
|
|
}
|
|
|
|
minetest.register_node("doors:gate_closed", fence_closed)
|
|
minetest.register_node("doors:gate_open", fence_open)
|
|
|
|
minetest.register_craft({
|
|
output = "doors:gate_closed",
|
|
recipe = {
|
|
{"default:stick", "group:wood", "default:stick"},
|
|
{"default:stick", "group:wood", "default:stick"},
|
|
},
|
|
})
|
|
|