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This fence gate builds on NDT_CONNECTED by assuming fence nodes will automatically connect to it's sides properly. The fence gate will open and close just like doors, with sounds, but it only opens one way. The gate sticks out quite a bit and can be bumped into, so the fence may be used as some sort of path switch. The fence gate offers no form of protection and can be opened and closed by anyone. This is done on purpose - the fencegate isn't meant to provide protection from players, as fences can be trivially jumped over. Instead, these fences should be used for protecting crops from hungry sheep, or keeping rabbits in their pen, or just decoration. Mods can also modify the mod to add protection, of course. A recipe is added to make these. It's 4 sticks and 2 wood (any) as follows: stick wood stick stick wood stick The collision box of the open gate is such that if two gates are connected but mirrored (making an M shape) then you can walk a large entity that's larger than 1.0 wide through the opening. The gate of an opened fence can also be stood upon or bumped into. I've mixed together some sounds to provide a somewhat light sound experience, one that one would expect from a small gate latching open and close. This change requires #873, otherwise it doesn't connect to fences. |
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door_a.obj | ||
door_b.obj | ||
doors_fencegate_closed.obj | ||
doors_fencegate_open.obj |