mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 15:00:18 +01:00
e5a7af1c4a
Junglegrass is unchanged as a source of cotton seeds for now, but probably should be removed as a source in future, as players get used to the new source.
283 lines
8.0 KiB
Lua
283 lines
8.0 KiB
Lua
-- farming/nodes.lua
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-- support for MT game translation.
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local S = farming.get_translator
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minetest.override_item("default:dirt", {
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_grass", {
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soil = {
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base = "default:dirt_with_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_dry_grass", {
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soil = {
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base = "default:dirt_with_dry_grass",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_rainforest_litter", {
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soil = {
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base = "default:dirt_with_rainforest_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dirt_with_coniferous_litter", {
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soil = {
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base = "default:dirt_with_coniferous_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt", {
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.override_item("default:dry_dirt_with_dry_grass", {
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soil = {
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base = "default:dry_dirt_with_dry_grass",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.register_node("farming:soil", {
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description = S("Soil"),
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tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.register_node("farming:soil_wet", {
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description = S("Wet Soil"),
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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minetest.register_node("farming:dry_soil", {
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description = S("Savanna Soil"),
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tiles = {"default_dry_dirt.png^farming_soil.png", "default_dry_dirt.png"},
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drop = "default:dry_dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.register_node("farming:dry_soil_wet", {
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description = S("Wet Savanna Soil"),
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tiles = {"default_dry_dirt.png^farming_soil_wet.png", "default_dry_dirt.png^farming_soil_wet_side.png"},
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drop = "default:dry_dirt",
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dry_dirt",
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dry = "farming:dry_soil",
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wet = "farming:dry_soil_wet"
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}
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})
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minetest.override_item("default:desert_sand", {
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groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:desert_sand_soil", {
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description = S("Desert Sand Soil"),
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drop = "default:desert_sand",
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tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
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groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:desert_sand_soil_wet", {
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description = S("Wet Desert Sand Soil"),
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drop = "default:desert_sand",
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tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
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groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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dry = "farming:desert_sand_soil",
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wet = "farming:desert_sand_soil_wet"
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}
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})
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minetest.register_node("farming:straw", {
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description = S("Straw"),
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tiles = {"farming_straw.png"},
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is_ground_content = false,
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groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Registered before the stairs so the stairs get fuel recipes.
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:straw",
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burntime = 3,
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})
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do
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local recipe = "farming:straw"
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local groups = {snappy = 3, flammable = 4}
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local images = {"farming_straw.png"}
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local sounds = default.node_sound_leaves_defaults()
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stairs.register_stair("straw", recipe, groups, images, S("Straw Stair"),
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sounds, true)
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stairs.register_stair_inner("straw", recipe, groups, images, "",
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sounds, true, S("Inner Straw Stair"))
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stairs.register_stair_outer("straw", recipe, groups, images, "",
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sounds, true, S("Outer Straw Stair"))
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stairs.register_slab("straw", recipe, groups, images, S("Straw Slab"),
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sounds, true)
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end
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minetest.register_abm({
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label = "Farming soil",
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nodenames = {"group:field"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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local n_def = minetest.registered_nodes[node.name] or nil
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local wet = n_def.soil.wet or nil
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local base = n_def.soil.base or nil
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local dry = n_def.soil.dry or nil
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if not n_def or not n_def.soil or not wet or not base or not dry then
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return
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end
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pos.y = pos.y + 1
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local nn = minetest.get_node_or_nil(pos)
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if not nn or not nn.name then
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return
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end
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local nn_def = minetest.registered_nodes[nn.name] or nil
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pos.y = pos.y - 1
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if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
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minetest.set_node(pos, {name = base})
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return
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end
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-- check if there is water nearby
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil and not base node, turn it into wet soil
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if wet_lvl == 0 then
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minetest.set_node(pos, {name = wet})
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end
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else
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-- only turn back if there are no unloaded blocks (and therefore
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-- possible water sources) nearby
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if not minetest.find_node_near(pos, 3, {"ignore"}) then
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-- turn it back into base if it is already dry
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if wet_lvl == 0 then
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-- only turn it back if there is no plant/seed on top of it
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if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
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minetest.set_node(pos, {name = base})
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end
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-- if its wet turn it back into dry soil
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elseif wet_lvl == 1 then
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minetest.set_node(pos, {name = dry})
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end
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end
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end
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end,
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})
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-- Make default:grass_* occasionally drop wheat seed
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"default:grass_1"}},
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}
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}})
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end
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-- Make default:junglegrass occasionally drop cotton seed.
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-- This is the old source of cotton seeds that makes no sense. It is a leftover
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-- from Mapgen V6 where junglegrass was the only plant available to be a source.
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-- This source is kept for now to avoid disruption but should probably be
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-- removed in future as players get used to the new source.
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minetest.override_item("default:junglegrass", {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_cotton"}, rarity = 8},
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{items = {"default:junglegrass"}},
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}
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}})
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-- Wild cotton as a source of cotton seed
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minetest.register_node("farming:cotton_wild", {
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description = S("Wild Cotton"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_wild.png"},
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inventory_image = "farming_cotton_wild.png",
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wield_image = "farming_cotton_wild.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, attached_node = 1, flammable = 4},
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drop = "farming:seed_cotton",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16},
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},
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})
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