minetestmapper/README.rst

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Minetest Mapper C++
===================
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A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util
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Requirements
------------
* libgd
* sqlite3
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* xxd binary (You can get xxd from your distribution packages or use '' wget -O xxd.c http://www.opensource.apple.com/source/vim/vim-43/vim/src/xxd/xxd.c?txt && gcc xxd.c -o xxd '')
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Compilation
-----------
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::
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cmake .
make
Usage
-----
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Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path)
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and `-o` (output image path).
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::
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./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png
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Parameters
^^^^^^^^^^
bgcolor:
Background color of image, `--bgcolor #ffffff`
scalecolor:
Color of scale, `--scalecolor #000000`
playercolor:
Color of player indicators, `--playercolor #ff0000`
origincolor:
Color of origin indicator, `--origincolor #ff0000`
drawscale:
Draw tick marks, `--drawscale`
drawplayers:
Draw player indicators, `--drawplayers`
draworigin:
Draw origin indicator, `--draworigin`
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noshading:
Don't draw shading on nodes, `--noshading`
min-y:
Don't draw nodes below this y value, `--min-y -25`
max-y:
Don't draw nodes above this y value, `--max-y 75`
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backend:
Use specific map backend, supported: sqlite3, leveldb, `--backend leveldb`
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geometry:
Limit area to specific geometry, `--geometry -800:-800+1600+1600`
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Customization of colors.txt
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Default `colors.txt` is included in binary. Color definitions can be redefined
using external `colors.txt` file.