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https://github.com/minetest/minetestmapper.git
synced 2025-07-02 00:20:22 +02:00
Implemented shading.
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@ -12,7 +12,6 @@
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include <zlib.h>
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#include "TileGenerator.h"
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@ -101,6 +100,19 @@ static inline std::string zlibDecompress(const char *data, std::size_t size, std
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return buffer;
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}
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static inline int colorSafeBounds(int color)
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{
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if (color > 255) {
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return 255;
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}
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else if (color < 0) {
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return 0;
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}
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else {
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return color;
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}
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}
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TileGenerator::TileGenerator():
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m_bgColor(255, 255, 255),
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m_scaleColor(0, 0, 0),
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@ -288,11 +300,12 @@ inline BlockPos TileGenerator::decodeBlockPos(sqlite3_int64 blockId) const
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void TileGenerator::createImage()
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{
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m_imgWidth = (m_xMax - m_xMin + 1) * 16;
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m_imgHeight = (m_zMax - m_zMin + 1) * 16;
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m_image = gdImageCreateTrueColor(m_imgWidth, m_imgHeight);
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_image = gdImageCreateTrueColor(m_mapWidth, m_mapHeight);
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m_blockPixelAttributes.setWidth(m_mapWidth);
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// Background
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gdImageFilledRectangle(m_image, 0, 0, m_imgWidth - 1, m_imgHeight -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth - 1, m_mapHeight -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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}
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void TileGenerator::renderMap()
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@ -414,6 +427,7 @@ void TileGenerator::renderMap()
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}
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}
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}
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renderShading(zPos);
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}
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}
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@ -423,7 +437,7 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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int zBegin = (m_zMax - pos.z) * 16;
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const unsigned char *mapData = reinterpret_cast<const unsigned char *>(mapBlock.c_str());
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + 16 - z;
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int imageY = zBegin + 15 - z;
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for (int x = 0; x < 16; ++x) {
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if (m_readedPixels[z] & (1 << x)) {
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continue;
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@ -443,6 +457,7 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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const Color &c = color->second;
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m_image->tpixels[imageY][imageX] = rgb2int(c.r, c.g, c.b);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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}
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break;
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}
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@ -451,6 +466,35 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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}
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}
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inline void TileGenerator::renderShading(int zPos)
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{
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int zBegin = (m_zMax - zPos) * 16;
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for (int z = 1; z < 17; ++z) {
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int imageY = zBegin + z;
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if (imageY >= m_mapHeight) {
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continue;
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}
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for (int x = 0; x < m_mapWidth; ++x) {
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int y = m_blockPixelAttributes.attribute(z, x).height;
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int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
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int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
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int d = ((y - y1) + (y - y2)) * 12;
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if (d > 36) {
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d = 36;
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}
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int sourceColor = m_image->tpixels[imageY][x] & 0xffffff;
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int r = (sourceColor & 0xff0000) >> 16;
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int g = (sourceColor & 0x00ff00) >> 8;
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int b = (sourceColor & 0x0000ff);
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r = colorSafeBounds(r + d);
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g = colorSafeBounds(g + d);
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b = colorSafeBounds(b + d);
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m_image->tpixels[imageY][x] = rgb2int(r, g, b);
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}
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}
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m_blockPixelAttributes.scroll();
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}
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inline std::list<int> TileGenerator::getZValueList() const
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{
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std::list<int> zlist;
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