Added class TileGenerator.

This commit is contained in:
Miroslav Bendík
2012-08-23 12:46:22 +02:00
parent 6a4083d28c
commit 3d54e5edaa
4 changed files with 127 additions and 16 deletions

View File

@ -14,6 +14,7 @@
#include <map>
#include <stdint.h>
#include <string>
#include "TileGenerator.h"
using namespace std;
@ -95,17 +96,11 @@ int main(int argc, char *argv[])
{"drawscale", no_argument, 0, 'S'},
{"drawunderground", no_argument, 0, 'U'}
};
string input;
string output;
string bgcolor = "#ffffff";
string scalecolor = "#000000";
string origincolor = "#ff0000";
string playercolor = "#ff0000";
bool draworigin = false;
bool drawplayers = false;
bool drawscale = false;
bool drawunderground = false;
TileGenerator generator;
int option_index = 0;
int c = 0;
while (1) {
@ -129,28 +124,28 @@ int main(int argc, char *argv[])
output = optarg;
break;
case 'b':
bgcolor = optarg;
generator.setBgColor(optarg);
break;
case 's':
scalecolor = optarg;
generator.setScaleColor(optarg);
break;
case 'r':
origincolor = optarg;
generator.setOriginColor(optarg);
break;
case 'p':
playercolor = optarg;
generator.setPlayerColor(optarg);
break;
case 'R':
draworigin = true;
generator.setDrawOrigin(true);
break;
case 'P':
drawplayers = true;
generator.setDrawPlayers(true);
break;
case 'S':
drawscale = true;
generator.setDrawScale(true);
break;
case 'U':
drawunderground = true;
generator.setDrawScale(true);
break;
default:
abort();