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Move source files into folder
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131
src/PlayerAttributes.cpp
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131
src/PlayerAttributes.cpp
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#include <fstream>
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#include <sstream>
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#include <stdexcept>
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#include <dirent.h>
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#include <unistd.h> // for usleep
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#include <sqlite3.h>
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#include "config.h"
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#include "PlayerAttributes.h"
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#include "util.h"
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PlayerAttributes::PlayerAttributes(const std::string &worldDir)
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{
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std::ifstream ifs(worldDir + "world.mt");
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if (!ifs.good())
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throw std::runtime_error("Failed to read world.mt");
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std::string backend = read_setting_default("player_backend", ifs, "files");
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ifs.close();
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if (backend == "files")
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readFiles(worldDir + "players");
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else if (backend == "sqlite3")
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readSqlite(worldDir + "players.sqlite");
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else
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throw std::runtime_error(std::string("Unknown player backend: ") + backend);
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}
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void PlayerAttributes::readFiles(const std::string &playersPath)
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{
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DIR *dir;
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dir = opendir (playersPath.c_str());
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if (!dir)
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return;
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struct dirent *ent;
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while ((ent = readdir (dir)) != NULL) {
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if (ent->d_name[0] == '.')
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continue;
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std::ifstream in(playersPath + PATH_SEPARATOR + ent->d_name);
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if (!in.good())
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continue;
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std::string name, position;
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name = read_setting("name", in);
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in.seekg(0);
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position = read_setting("position", in);
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Player player;
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std::istringstream iss(position);
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char tmp;
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iss >> tmp; // '('
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iss >> player.x;
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iss >> tmp; // ','
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iss >> player.y;
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iss >> tmp; // ','
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iss >> player.z;
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iss >> tmp; // ')'
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if (tmp != ')')
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continue;
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player.name = name;
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player.x /= 10.0f;
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player.y /= 10.0f;
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player.z /= 10.0f;
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m_players.push_back(player);
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}
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closedir(dir);
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}
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/**********/
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#define SQLRES(f, good) \
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result = (sqlite3_##f); \
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if (result != good) { \
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throw std::runtime_error(sqlite3_errmsg(db));\
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}
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#define SQLOK(f) SQLRES(f, SQLITE_OK)
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void PlayerAttributes::readSqlite(const std::string &db_name)
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{
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int result;
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sqlite3 *db;
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sqlite3_stmt *stmt_get_player_pos;
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SQLOK(open_v2(db_name.c_str(), &db, SQLITE_OPEN_READONLY |
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SQLITE_OPEN_PRIVATECACHE, 0))
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SQLOK(prepare_v2(db,
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"SELECT name, posX, posY, posZ FROM player",
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-1, &stmt_get_player_pos, NULL))
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while ((result = sqlite3_step(stmt_get_player_pos)) != SQLITE_DONE) {
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if (result == SQLITE_BUSY) { // Wait some time and try again
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usleep(10000);
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} else if (result != SQLITE_ROW) {
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throw std::runtime_error(sqlite3_errmsg(db));
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}
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Player player;
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const unsigned char *name_ = sqlite3_column_text(stmt_get_player_pos, 0);
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player.name = reinterpret_cast<const char*>(name_);
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player.x = sqlite3_column_double(stmt_get_player_pos, 1);
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player.y = sqlite3_column_double(stmt_get_player_pos, 2);
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player.z = sqlite3_column_double(stmt_get_player_pos, 3);
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player.x /= 10.0f;
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player.y /= 10.0f;
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player.z /= 10.0f;
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m_players.push_back(player);
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}
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sqlite3_finalize(stmt_get_player_pos);
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sqlite3_close(db);
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}
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/**********/
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PlayerAttributes::Players::const_iterator PlayerAttributes::begin() const
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{
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return m_players.cbegin();
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}
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PlayerAttributes::Players::const_iterator PlayerAttributes::end() const
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{
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return m_players.cend();
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}
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